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STEP.FOUR.WING.designer.v1.15.German step7.micro.win.v4.0.4.16 Step7.Smartlabel.for.Win32 Stephen.Schmitt.World.Machine.Pro.v2.3 STERA.3D.v3.3 STFC.DEFORM-2D.V9.0.SP1 STFC.DEFORM-3D.V6.1.SP1 STI.SASSPro.v2.0.0.2.working STi.v8.01 StitchMaps.v2.40 StmProps.v1.1.3 Stoll.M1.v3.15.003 Stonec.Column.v2.1 Stoner.Pipeline.Simulator.v9.9(SPS) Stoner.Software.Synergee.Gas.V4.5.2 Stormlake.Software.AnybodyCAD.Beta.v190705.for.AutoCAD StoryBoard.Quick.v5.0 Strand7.Straus7.v2.3.3 Strat.V4.5 STRATA.3D.PRO.V3.8.MAC.OSX Strata.Design.3D.CX.v7.0.2 Strata.Foto.3D.v1.6 Strata.Live.3D.v1.0 StrataData.StrataBugs.v2.0 Strater.24 StressCheck.2000.1 Striebi.v2.0 ST-RISK.v4.42 StruCad.v11 StruCalc.v8.0.112 StrucPLUS.V11.0.0.2 Structural.Analysis.of.Frame.Installations.(SAFI).v6.5.2 Structural.Desktop.SDT2007 Structural.for.Triforma.v8.00.01.13 STRUCTURAL.MECHANICS.FOR.COMSOL.FEMLAB.V3.1 Structural.Mechanics.Module.for.Comsol.Multiphysics.v3.3a StructurePoint.spBeam.v3.50.Win StructurePoint.spColumn.v4.81.Win StructurePoint.spFrame.v1.5 StructurePoint.spMats.v7.51.Win StructurePoint.spSlab.v3.50.Win StructurePoint.spWall.v4.02.Win StructureShape.Arch.v1.02 StructureShape.FrameShape.v1.09 Struds.v2010 StruSoft.FEM-Design.v8.0 Studio.One.Pro.v2.02.6.WIN.mac StyleCAD.v7.0 Stylewriter.v4.0 Sucosoft.S40.Ver5.04 Suitcase.Fusion.v3.v14.2.0 Sulcol.v3.08 Sulpak.v3.0 Sulphur.eXperts.Sulsim.V7.0 SULTRAY.SULCOL.C5.2 Sulzer.sulcol.v3.0.8 Sum3D.v7.1 Summit.Evolution.v4.3 SummitSoft.Business.Cards.Plus.2004 SummitSoft.Label.Designer.Deluxe.2004 Sun.Java.Studio.Enterprise.v6.0-Roriso Sunrise.Pipenet.Vision.v1.6.0.509 SunStar.SSP-WE.v3.5 SUPCON.JX-300X.v3.12a Super.FinSim.v10.0.03 SuperERD.2002 SuperNEC.v2.9 SuperPro.Designer.v6.0 SuperSpice.v2.2.154 supervisioncam.v3.03 SuperWORKS.v7.0 Surfaceworks.3.for.solidworks SurfaceWorks.Marine.v4.0 SurfaceWorks.v6.9 SURFCAM.SURFWARE.SOLIDS.V2.1SP2 SURFCAM.V5.1 SURFCAM.Velocity.2009.v4.0.248.SP1 surfcam2004sp1 Surfer.9 SurfSeis.v1.5 SURFWARE.SURFCAM.V2005.SP1 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WUFI.Transient.Heat.Moisture.Transport.v3.3.5.93.Multi X.Router-CIM.8.3.(c).NC.Micro.X Xara.Designer.Pro.X.v8.1.0 Xara.Photo.&.Graphic.Designer.MX.v8.1.0 Xceed.Ultimate.Suite.v11.4.11525.1644 Xcelsius.Engage.v2008 XFDTD.v7.3.0.3.Win64 XFlow.v2012 XFLR5.v5.0 Xfrog.Tune.v1.0.Full.Version Xfrog.v3.5.Full.Version XGTD.v2.1 X-HDL.v4.1.40.Windows XHDL.v4.1.40 Xilinx.Pro.v10.1 Xitron.Navigator.v8.1.Rip XLStat.v2012 XmanagerEnterprise.v4.0.0185 Xmind.Pro.v2012.v3.31 XP.Solutions.xpsite3D.v1.337 XP.SWMM.V9.5 X-Plane.v7.62 Xploarpac.v6.3.for.Surpac Xpression.Primer.v3.0 xsitepro.2.5 Xsteel.Tekla.Structures.v18.0.v2012 X-Tek.X-DHL.v4.2.5.Linux Xtract.v3.08 Xtrkcad.v3.14 Ycut2002 YMOLD.v2004 Z.Soil2D.v6.13 Z.Soil3D.v6.13 ZAERO.v8.2 zbrush.v2.0 Zeataline.PipeData.Pro.v8.5.1 Zeland.IE3D.v15.0 Zeland.Product.Suite.v12 ZEMAX-EE.v2009.06.09 zenon.v6.21 ZetaLog.3.2 Ziena.Optimization.KNITRO.v6.0 Zinc.6.0.for.Tornado.2.0 ZineMaker.v2006 ZONA.ZAERO.V8.2 ZSK.EPCwin.2.50- Zuken.Cadstar.3D.v5.0 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IAR Embedded Workbench for TI MSP430 v6.2 FARO CAM2 Measure 10 Mentor Graphics PADS vx.0 english Geomagic Studio V2013 Synopsys Design Complier Syn vH-2013.03 Linux32_64 Coventorware 2014 MEMSplus 4.02 hypermill 2014 LSTC.LS-DYNA.v9.71.R6.1.1 ADAPT.PT.RC.2014.2 working forever ADAPT.Builder.2012 working forever cnckad v11.584 Thermoflow 23 ITASCA_FLAC3D_V5.0 ITASCA_3DEC_V5.0 ITASCA UDEC v5.00 ITASCA PFC2D v4.0 ITASCA PFC3D v4.0 Kappa Ecrin v4.3 Neotec FORGAS 10.5.5.0 neuralog v2014.10 INTViewer v4.5.1 Agilent GoldenGate 2015.01/Linux Polar Instruments Si9000e 2014 v14.07 Polar Instruments Si8000m 2014 v14.07 ETA Inventium PreSys 2014 R1 x64 Anadelta Tessera 2014 v3.2 x32 FIDESTUBE 2D/3D 2014.135 FIDES WALLS-FEM 2014.315 FIDES Flow 2014.316 FIDES WALLS-Dimensioning 2014.345 FIDES SlipCircle 2014.315 FIDES Settlement 2.5D 2014.128 FIDES Settlement 2014.315 FIDES PILEpro 2013.014 FIDES GroundSlab 2013.014 FIDES EarthPressure 2014.315 FIDES CantileverWall 2014.315 FIDES BearingCapacity 2014.315 FIDES GeoStability 2014.315 FIDES STeelCON 2014.029 Ensoft SHAFT 2012.7.11 FIDES WALLS-Retain 2014.315 Ensoft TZPile 2014.3.02 Ensoft SetOff 3.09 Ensoft PYWall 2013.4.13 Ensoft Group 2014.9.03 Ensoft GeoMat 2014.2.01 Ensoft Apile Offshore 2014.6.09 Exelis IDL 8.4 ENVI 5.2 SARMAP SARscape 5.1.1 Ensoft LPile 2015.8.01 CST STUDIO SUITE 2015/Linux IMST EMPIRE XPU 7.0 Bentley SACS V8i SS3 05.07.00.01 Bentley LEAP Bridge Enterprise V8i SS7 14.00.00.19 Intergraph SmartPlant Foundation 2014 Intergraph SmartPlan Spoolgen Isometrics 2014 Full Intergraph SmartSketch v2014 08.00 Intergraph PV Elite 2015 v17.0 Forsk Atoll 3.3 Build7383 Actix Analyzer 2015 v5.1.316.496 x32 SNT EXata Developer 2.2 SNT QualNet Developer 5.2 BlackMagic Design Davinci Resolve 11.2 x64 Altair HyperXtrude 2015 x64 Multilangual KBC Petro-SIM v4.0 SP2 build.572 SFTC DEFORM Premier 11.0 NeuraLog Desktop v2014.10 NeuraView v2014.10 NeuraSection v2014.10 Neuralog v2014.10 NeuraMap v2014.12 Cast wysiwyg Release 32 Gemvision Matrix 8.0 x64 Trimble Vico Office 4.7 MR1 Schlumberger PIPESIM 2014.1 x64 E-on LumenRT GeoDesign 2015 x64 E-on LumenRT Studio 2015 x64 Thunderhead PetraSim 2015.1/5.4 Delcam ArtCAM 2012 SP2 LARSA 4D 7.08 Chemstations ChemCAD 6.55 Thunderhead Pathfinder 2014.3 Midland Valley Move 2015.1 x64 NI AWR Design Environment Analyst 11.03 x64 Valentin PVSOL Premium 7.0 InnovMetric PolyWorks 2014 IR12 B&K PULSE Reflex Core 18.5 x64 B&K PULSE LabShop 18.1 Petrosys 16.8 Datakit CrossManager 2015.1 Delcam DentCAD 2014 R4 x86/x64 Geomagic Design X 5.0 Reallusion iClone Pro 6.0.1218.1 (x64) Tanner Tools 16.23 x64 ESI NOVA 2014 ESI FOAM-X 2014 Synopsys Saber 2013.12 Win&Linux Keil products from ARM 2014 Suite Simufact Welding 4.0.1 DS SIMULIA Isight 5.9.2 Windows/Linux NeiWorks 2.1 SP1.0 Actix Analyzer v5.1.316.496 Altair HyperWorks AcuSolve 13.0.301 HofFix Win64 & Linux64 Altair.HyperWorks.Solvers.V13.0.210 Win64 Altair.SimLab.V13.2.for.HyperWorks13.0 Win64 Altera Quartus II v14.1 Update1 Only Win64 Altium CircuitStudio 1.0.4 build 41208-ISO Ansoft HFSS Antenna Design Kit v2.15 ANSYS.ELECTROMAGNETICS.SUITE.16.0 WIN64 ANSYS.PRODUCTS.16.0.WIN64 Ansys.Products.v16.0.Linux64-ISO 4DVD Aquaveo Groundwater Modeling System v10.0.6 Premium Win64 ArtCAM 2012 SP2 build 359 Win32_64 Ashlar.Vellum.Graphite.v9.2.15.SP1R4 ASTRA Pro v15.0 Win32_64-ISO Autodesk VRED 2015 SR1 SP6 Suite 4DVD AVL Suite 2014.0 (Workspace Suite 2014.0 + FIRE 2014.0) Win32_64 & Linux 5DVD Bentley MXROAD Suite V8i SS4 08.11.09.789 Bentley Rail Track V8i SS2 v08.11.07.685 Bentley.Power.InRoads.V8i.SS4.v08.11.09.788 Bentley.STAAD.Pro.V8i.SS5.v20.07.10.66 BETA-CAE Systems v15.2.3 Win64 BIMware.MASTER.EC2.Reinforcement.2015.v6.0.0 BIMware.MASTER.EC3.Steel.Connections.2015.v6.0.1 BIMware.MASTER.EC4.Composite.Slabs.2014.v3.0.2 BIMware.MASTER.EC5.Timber.Connections.2014.v4.2.0.1 BIMware.MASTER.EC7.Foundations.2015.v6.0.0 CAD Schroer M4 P&ID FX v6.0.0 build 17941 Cadence.Pcell.PAS.v3.1.Linux CAE Datamine Studio v3.24.25.0 CAMWorks.Nesting.2015.SP0.0.Win64.for.SW2015 Cedrat Flux v12.0 CGS.Infrastructure.Solutions.2015.v2.0.164.build.252.for.AutoCAD.Win64 Chemstations.CHEMCAD.Suite.v6.5.6.7502 Clark.Labs.TerrSet.v18.00 ConSteel.v8.0.Win32 CorelCAD.2015.v15.0.1.22.Win64 CSI ETABS 2015 v15.0.0.1221 Win32_64 CsJoint.v8.0.Win32 Data East SXFTools v2.4 for ArcGIS Desktop Data East Tab Reader v4.4 for ArcGIS Desktop Delcam Crispin PatternCut 2014 R2 SP2 Delcam Crispin ShoeCost 2015 R1 SP1 Delcam Crispin ShoeMaker 2015 R2 Win32_64 Delcam DentCAD 2015 R1 Win32_64 Delcam.PowerINSPECT.V2015 DIgSILENT PowerFactory v15.1.7 Win32 Elysium_CADdoctor_EX_6.1 ESAComp.V3.5.008 ESI.Visual.Environment.V10.0 Esko DeskPack & Studio 14-ISO Esko.Software.Studio.Visualizer.12.0.16 Floriani Total Control Commercial v7.25.0.1 Multilingual FTI FastBlank 2014 for ProE WildFire 5 - Creo v3.0 Win32_64 GeoMagic.Design.Direct.v2014.Win64-ISO GEOMAGIC.DESIGN.X.V5.1.WIN64 GEOMAGIC.FOUNDATION.V2014.3.WIN64 GEOMAGIC.FREEFORM.PLUS.V2014.3.WIN64 GEOMAGIC.Verify.V5.1.WIN64 GeometryWorks.3D.Features.V15.0.for.SolidWorks2015 Geostru G.M.S. 2015.7.1.148 Geostru MP 2015.16.2.476 Geostru Slope 2015 v25.5.1204 Geostru SPW 2015.30.3.592 Global.Mapper.v16.1.2.b021915.Win32_64 HDL.Desing.Entry.EASE.v8.2.R1.for.Windows HEADS Pro Release 14.1 Win8 HEADS Rail Release 14.1 HEADS Site Release 14.1 HEEDS.MDO.2014.07.Win64 & Linux64 HVAC.Solution.Pro.v7.5.1 Infolytica.Products(ElecNet7.5,MagNet7.5,MotorSolve4.1.1, OptiNet7.5,ThermNet7.5,MagNet.Plug-In.for.PSIM1.3.2, Actuator.Plug-In.for.Simulink2.2.2,MagNet.Plug-In.for.Simulink2.2.2, MotorSolve.Plug-In.for.Simulink2.2, Three.Phase.Machine.Plug-In.for.Simulink2.2.2,SPEED.PC-BDC.Importer.2.5) Integrated Production Modelling Tookit(IPM) v9.0 Intergraph CAESAR II 2014 SP1 v7.00.01.1600 Build 141003 Update Only Intergraph ERDAS Foundation/IMAGINE/ER Mapper 2014 v14.0 3DVD Intergraph.SmartPlan.Spoolgen.Isometrics.2014 ITI.TRANSCENDATA.CADFIX.V10 JMAG-Designer.V14.0.01t X64 KBC Infochem Multiflash v6.0.09 KBC.PetroSIM.v5.0.SP1.1046.&.Infochem.Multiflash.v4.3.14 Keil MDK-ARM v5.14 KML2KML 3.0.20 build 06.21.12 for ArcGIS 10.x Landmark.GeoGraphix.Discovery.v2013.0 LizardTech.GeoExpress.v9.0.1.3818.Win32_64 Logopress3 2015 SP0.3.1 for SolidWorks 2013-2015 Win64 Luxion.Keyshot.v5.2.10.Win32_64 M4 P&ID FX v6.0 Maplesoft MapleSim v7.01 Win32_64 MasterCAM.X8.for.SolidWorks.HotFix.4.v17.0.19750.10 MasterCAM.X8.HotFix.4.v17.0.19735.0 Materialise Magics v19.01 Win32_64 Mentor Graphics EE 7.9.5 Update 23 Win32_64 Mentor Graphics Expedition X-ENTP VX.1 Win32_64 Mentor Graphics FloTHERM XT v2.0 Win64 Mentor Graphics PADS 9.5 Update 2 Win32_64 MotorSolve v4.11 & MagNet v7.5 & ThermNet v7.5 & ElecNet v7.5 & OptiNet v7.5 5CD MSC.MARC.V2014.WIN64 MSC.NASTRAN.V2014.WIN64 MSC.PASTRAN.V2014.WIN64 MSC.SINDA.V2014.WIN64 OPNET Modeler 17.5 PL5 Windows 3CD OriginLab OriginPro 2015 SR1 version b9.2.257 pfCAD Catasto v 18.00 Pixologic.Zbrush.v4R7.Windows Planit.Fusion.v12-ISO Plexim.Plecs.Standalone.v3.6.4 PointWise v17.3 R1 for Win32_64 & Linux32_64 & MacOSX 5CD Polar Speedstack 2009 v10.01 PowerShape.2015.R1.SP4.Update.Only Pro-face GP-Pro EX v4.03 Profili.v2.30b PSCAD v4.25 Win32 PTC Creo Illustrate 3.0 M030 Multilanguage Win32_64 PVElite.2015 R&B ElectrodeWorks 2014 SP0 for SolidWorks 2012-2015 Win64 Safe.Software.FME.Desktop.v2015.0.15253.Win32_64 Safe.Software.FME.Server.v2015.0.15253.Win32_64 Schlumberger.PIPESIM.V2013.1.build.899.129 x64 Schlumberger.Visual.MODFLOW.Pro.Classic.Interface.v4.6.0.166 Schneider Electric (ex. Invensys) SimSci PRO II v9.3 Siemens SolidEdge ST7 MP04 Update Only Siemens Totally Integrated Automation (TIA) Portal version 13 SP1 Win32_64 Siemens.NX.Nastran.V10.0 Win64 Siemens.NX.v10.0.0.MP01.Update.Only.Win64 Siemens.PLM.NX.v10.0.1 (NX 10.0 MR1) Update Only Win64 Siemens.Tecnomatix.Jack.v8.2.Win64 Simufact Welding 4.0.2 Solvers only Linux64 SolidCAM 2015 SP1 for SolidWorks 2012-2015 Multilanguage Win32_64 solidThinking.Suite(Evolve + Inspire).V2014.3969 SolidWorks 2015 SP2.0 Full Multilanguage Integrated-ISO SolidWorks Electrical(elecworks) 2013 SolidWorks Enterprise PDM 2015 SP2.0 Multilanguage Win32_64 SPACECLAIM.V2015 SPI SheetMetalWorks 2015 for SolidWorks 2015 Win64 STAR-CCM+ v10.02.010.Win64.&.Linux64 SuperOverlay 3.0.6 build 06.10.11 for ArcGIS 10.x SynaptiCAD.Product.Suite.v19.00h Synopsys Pycell Studio 2014.09 Windows System Configurator (SyCon) Hilscher v2.9 Schneider Electric Win32-ISO Techsoft.ASTRA.Pro.v15.0.Win32_64 Tecplot.360.EX.2015.R1.v15.1.0.57526 Tecplot.Chorus.2015.R1.v3.2.0.57956 Tecplot.RS.2014.R2.v2014.2.1.57592 Terrasolid.apps.v15.for.Microstation.V8i.and.for.Windows.platforms THE.Foundry.Colorway.v1.2V1.Windows The.Foundry.Mischief.v2.0.4 The.Foundry.Nukestudio.v9.0V4.Win64 Thunderhead.Engineering.Pathfinder.v2014.3.1208.Win32_64 Thunderhead.Engineering.PetraSim.v2015.1.0122 Thunderhead.Engineering.PyroSim.v2015.1.0129.Win64 Trimble eCognition Developer v9.02 build 2653 Ventyx MineScape v5.7 WILCOM EmbroideryStudio E2.0Z WinALL WinSim-DESIGN II v14.01d WOLFRAM.RESEARCH.MATHEMATICA.V10.0.2 basinmod 2012 cgg geovation 2013 CMG 2014.10 CRYSTAL 2014.1 CycloLog Drilling Office 2.6.1120.0 Drillnet 2.0.3.14 EarthModel FT 4.4 Ecrin 4.30 EPoffice EPS+ EPoffice FRS+ EPoffice GeoTalk EPoffice image+ Eps PanSystem V2014 E-stimplan FaultX FracproPT 2013 GeoEast 2.6.3 geoframe 4.5 2012 GeoGraphix discovery 2013 GeoModeling VisualVoxat (VVA) AttributeStudio v7.4(20140410) GeoTeric 2013.1 GeoTeric 3D v2013.5.2 GeoThrust 3.0 GMI GMSeis 3.2 GOHFER 8.2.3 GRISYS Hampson-Russell HRS 9.2.1 (Geoview linux) IHS PETRA 4.0.11 iMOSS 3.2 jason 8.4.2 JewelSuite 2014 JewelSuite Subsurface Modeling 2014 Kingdom SMT 2015.0 x64 KLseis II Landmark Engineer¡¯s Desktop(EDT) R5000.1 landmark openworks 5000.8.3 linux64 LESA 9.7 METALINK Meyer 2012.1 move 2015.1 NorSar 5.5.3 omega desktop 2014.1 3DVD OMNI 3D 2013 PaleoScan 1.5 Paradigm Echos (FOCUS) 14 Paradigm Epos 4.1 Paradigm Geolog 2011.3 v7.1 petrel 2014.2 PetroMod 2014 Powerlog 3.4.5 promax 5000.8 Recon RMS 2013 RokDoc 6.10 Roxar Emerson TEMPEST 7.0.3 Schlumberger ECLIPSE 2014.1 Schlumberger.FracCADE Schlumberger.SandCADE Seismic Studio SeisUP 2014 SeisWare 8.00.05 SPT GROUP DrillBench 6.0 Stimpro 2013 sysdrill 2012.1 Techlog 2014.2 tesseral 2D v7.2.7 tesseral pro v4.15 tNavigator 3.3.3 ToModel 6.5 TomoPlus 5.4 transform VISTA 2D-3D Seismic Processing 2013 Bentley AECOsim Building Designer V8i SS5 v08.11.09.599 Cactus3D Complete for Cinema4D R15-R16 MacOSX CSI.ETABS.2013.v13.2.2.1170.Win32_64 Dassault Systemes GEOVIA (ex. Gemcom) Surpac v6.6.2 Win64 Dassault Systemes GEOVIA MineSched v9.0.0 Win64 DaVinci Resolve 11.1.1 Delcam PowerInspect 2014 SP1 Win32_64 EDEM Dem-Solutions 2.6.0 RC1 for Linux64 Etap.PowerStation.v12.6.0-ISO LMS.Samtech.Samcef.Field.v8.5-1.Win64 Mentor Graphics Olympus SOC 2014.2 R2 Linux Numeca.Fine.Turbo.v9.1.3.Win32_64.&.Linux64 ProgeCAD.2014.Pro.v14.0.10.5 ProNest 2012 v10.2.3 Win64 PTC Creo 3.0 M020 & HelpCenter Full Multilanguage Win32_64-ISO Schlumberger (ex SPT group) OLGA 2014.10-ISO Studio Tecnico Guerra Thopos v7.01.01 Tools.CLIP.v1.27.49.251 Wilcom ES Designer 2006 3DVIA Composer V6R2015 Multilang Win64 ADAPT.Builder.2012.build.2012.3.0.3020 Win32_64 ADAPT.PT.RC.2014.2 Agilent.89600.Vector.Signal.Analyzer.v12.02-ISO Agilent.Advanced.Design.System(ADS).2015.01.Win64 Agilent.Advanced.Design.System(ADS).v2015.01.Linux Agilent.Electromagnetic Professional(EMPro).2015.01 Linux32_64 Agilent.Electromagnetic.Professional(EMPro).2015.01.Win32_64 Aldec Riviera-PRO 2014.10.81 Win32 Aldec.Active-HDL.v10.1.Win32_64 Altera Quartus II version 14.1 Windows & Linux Antenna Magus Pro 5.2 Update Only Aquaveo Groundwater Modeling System(GMS) v10.0.5 Premium Win64 Aquaveo Surface-water Modeling System(SMS) Premium v11.2.7 Win64 Autodesk.Inventor.HSM.Pro.2015.Win64-ISO Automation Studio 6.0.0.10932 Win32 Bentley.ProStructures.V8i.SS7.08.11.11.297 Blue Marble Geographic Calculator 2015 Win32_64 Cadence MMSIM v14.10.255 Linux Cadence PDK Automation System (PAS) Release v03.05.003 Linux Cadence PDK Automation System (PAS) Release v03.05.003 Windows Cadence Virtuoso IC6.1.6 ISR8 Linux 6DVD CadSoft Eagle Professional 7.2.0 CAE Linux 2013 Win64 CATIA Composer V6R2015x Multilang Win64 CFTurbo_v9.2.8 ClearTerra LocateXT v1.1 for ArcGIS ,Google Earth Win64 Coreldraw.Graphics.Suite.X7.3.Win32_64 CST Studio Suite 2014 SP6 Update Only Delcam Crispin ShoeMaker Pro 2015 R1 SP1 Win32_64 DIGICORP.Civil.Design.v10.0.AutoCAD.2015.Win64 Drillbench Suite v6.2 EndNote X 7.2 Windows ESRI ArcGIS Desktop v10.3.0.4322 ET SpatialTechniques Products v11.2 for ArcGIS 10.3 FTI BlankWorks 2015 for SolidWorks 2010-2015 Win32_64 Geosoft Oasis montaj 8.2.0.5 GibbsCAM 2014 v10.7.19.0 Multilang Win32_64-ISO Global Mapper v16.0.7.121814 Win32_64 Harlequin Navigator v10.0 HDL.Desing.Entry.ConnTrace.v1.2.R1 HYPACK 2009a v9.0 IMSI.DesignCAD.3D.MAX.v24.0 Intergraph CADWorx 2015 Intrepid.Geophysics.GeoModeller.2014.v3.2.0.Win64 InventorCAM 2015 SP0 LookStailor X2 Mathworks.Matlab.R2014b.Win32-ISO MechaTools.ShapeDesigner.2013 Mentor Graphics Expedition Enterprise Flow(EE) VX.1 Win64 Mentor.Graphics.Calibre.2014.4.Linux Mentor.Graphics.QuestaSim.v10.2c Win32 MicroSurvey.CAD.2015.v15.0.3.1574.Win32_64 MoldWorks 2013 SP0.6 for SolidWorks 2012-2015 Win64 Movicon v11.4 Build 1151 NeuroSolutions Infinity v1.0.1.1 Win64 nPower.PowerSurfacing.v2.00.9465.for.SolidWorks.2012-2015.Win64 Pinnacle Studio Ultimate 18.0.2.444 Update Only PlantPAX v3.0 + LVU Tool Proel Millennium III v3.4.1 PROKON v2.6 with SP ProNest 2012 v10.0 Win32 ProSim.ProPhyPlus.2.v1.14.11.0 PSD to 3D v9.9 Rocscience Slide v6.032 Schlumberger.AquaChem.2014.2 Schlumberger.AquiferTest.Pro.2014.1 Schlumberger.Hydro.GeoAnalyst.2014.2 Schlumberger.PIPESIM.v2011.1.2.build.11.02.12203 Schlumberger.Visual.MODFLOW.Flex.2014.2.Win32_64 SIEMENS NX v10.0.0 Mold Wizard EasyFill Advanced Win64 SIEMENS PLM NX 10.0.0 Win64-ISO Siemens SolidEdge ST7 MP03 Update Only Siemens.LMS Virtual.Lab Rev13.1.Win64 3DVD Siemens.NX.v10.0 Engineering DataBases Siemens.PLM.NX.v10.0.0.Linux64-ISO SIMSCI.PRO II v9.2 Patch 2 SKM.PowerTools .v7.0.2.4 Win8 64bit SMT Kingdom Suite 2015 SolidCAM 2015 SP0 HF1 for SolidWorks 2012-2015 Multilanguage Win32_64 Specctra (Allegro PCB Router) 16.6 112 Win32 Split-Desktop v3.1 Win32_64 Synopsys Verdi3 vI-2014.03 The.Foundry.Modo.v801.SP3.Win64 Theorem Solutions CADverter 17.3 Thopos 7 v7.1 Thunderhead.Engineering.PyroSim.v2014.4.1208.Win64 VERO AlphaCAM 2015 R1-ISO VERO.EdgeCAM.V2015.R1-ISO WinSim Design II v14.0 Xilinx.Vivado.Design.Suite.2014.4.Linux Xilinx.Vivado.Design.Suite.2014.4 XYZ Scientific TrueGrid v3.1.0 Zeataline.PipeData.Pro.v9.3.2 Altium.Designer.V15.0.7.Build.36915 AMI.Vlaero.Plus.v2.3.007 Aquaveo.Groundwater.Modeling.System.Premium.v10.0.5 x64 Aquaveo.Surface-water.Modeling.System.Premium.v11.2.7 x64 Aquaveo.Watershed.Modeling.System.v9.1.12.0 x64 Automation.Studio.V6.0 AVL.CRUISE.2014.0 AVL.Workspace.Suite.v2014(contain boost 3d) Bentley.MineCycle.Material.Handling.V8i.SS3.v08.11.09.86 CadSoft.Computer.EAGLE.Professional.v7.2.0 CFTurbo.V9.2.8 Clearterra.LocateXT.v1.1 CST.Studio.Suite.2014.SP5 Dassault.Systemes.ICEM.Surf.V4.12 DASYLab.V11.00.00 Data.East.CarryMap.v3.11.584.1.for.ArcGIS.Desktop DATAKIT.CROSSMANAGER.v2014.4 Delcam.Crispin.ShoeMaker.2015.R1.SP1 ESRI.ArcGIS.Desktop.v10.3.0.4322 ESTECO.modeFRONTIER.4.5.4 ET.SpatialTechniques.Products.v11.2.for.ArcGIS.9.3-10.3 ETAP 12.6 multi-language FTI.BlankWorks.2015.for.SW2010-2014 Gemcom.GEMS.v6.5 Global.Mapper.v16.0.5 HiCAD.v2014.SP2 Intergraph.CADWorx.2015.V15.0 Intrepid.Geophysics.GeoModeller.2014.v3.2.0.build.01122014 x64 Invensys.SimSci-Esscor.DYNSIM.V5.2.1 MicroSurvey.CAD.2015.v15.0.3.1574 MIDAS GTS NX 2014 NI.LabVIEW.V2014 Nuhertz.Filter.Solutions.2014.v13.6.9 PipeFlow.Expert.2013.v6.39 Pitney.Bowes.MapInfo.Professional.v12.5.1.build.1223 PTC.Creo.Elements.Pro.v5 Ricardo.Suite.V2014.2 Schlumberger.AquaChem.v2014.2 Schlumberger.AquiferTest.v2014.1 Schlumberger.Hydro.GeoAnalyst.V2014.2 Schlumberger.Visual.MODFLOW.V2014.2.build.2.1.300.0 SIEMENS.PLM.NX.10.0.0.24.WIN64 SolidCAM2015_SP0 SPT.Group.Drillbench.v6.2 Stratadata.Stratabugs.v2.1 beta surpac 6.62 Theorem_Solutions_CADverter_17.3_CATIAV5_WIN64 Thunderhead.Engineering.PetraSim.v5.4.0418 Thunderhead.Engineering.PyroSim.v2014.3.1030 Trimble.Business.Center.v3.40.5424.14689 x64 Trimble.Vico.Office.v4.7.MR1 Type3 TypeEdit V2010 VERO.ALPHACAM.V2015.R1 XYZ.Scientific.TRUEGRID.V3.1.0 3D Systems Geomagic Design X v4.1.1.0 Win64 3DQuickMold 2014 SP2.0 for SolidWorks 2011-2015 Win32_64 3DQuickPress v6.0.0 for SolidWorks 2011-2015 Win64 3DVIAStudio Pro V6R2013x HF4 Win32_64 Acme.CAD.Converter.2015.v8.6.7.1428.Portable Actix.Analyzer.v5.1.314.242 ADAPT-Builder.V2012.build.2012.3.0.3020 ADAPT-PTRC.V2014.2 Advanced.Design.System.(ADS).2015.01 Agilent Heatwave 2014.4.5.6E.Linux Agilent.Advanced.Design.System.V2014(ADS2014) Aldec Active-HDL 10.1 Win32 Altair.HyperWorks.Desktop.V13.0.110 Win64 linux64 Altium.Designer.v15.0.8 Ansys Products v16.0 Win64 Aquaveo Groundwater Modeling System(GMS) v10.0.5 Premium Win32_64 Arqcom CAD-Earth v4.1.2 for AutoCAD 2007-2015, ZWCAD 2014+, BricsCAD v14 6CD AutoForm.Plus.R5.2.3.Update.Only.Win64.&.Linux64 Avenza.Geographic.Imager.V4.5 Avenza.MAPublisher.V9.5.3 AVR Simulator IDE v2.36 Bentley GeoStructural Analysis(GSA) v19.00.39.00 Bentley GeoStructural Finite Element Analysis(GSFEM) v19.00.39.00 Bentley Power GEOPAK V8i SS4 08.11.09.788 Bentley PowerSurvey V8i SS4 08.11.09.788 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Dragon Quest VI: Realms of Revelation
Top: Reviews
SharewareTools.com - freeware and evaluation software to download Date: Program: Vote: Name: Message: 12-Oct-2015: Digital Ear Real-Time: NR: ulolik048: 733113.
######### ##### ### ### ### ### ### ### # # ### ## # # ### ### ### ### ## ## # ## # ## # ## # ### ## ## # ## # ## ## ## # ##### ### ## ## # ## # ## ## # #### ## ## # ## # ## ## # ### ## ## # ## # ## ##### # ## #### ## ## # ## # #### #### # ### ## #### ##### ## # ## # ## ### ## ### ## # ## # # ### ### ## # ## # ## # ## # ## ## ### ##### # ## ## ## # # ######## ## #### ## ### ### # # ##### ###### ### ### # 6666 66 66666 66 6 6 66 6 6 66 6 6 66 6 6 66 66666 Now For DS and iOS/Android! ******************************************************************************* ------------------------------------------------------------------------------- ******************************************************************************* DRAGON QUEST VI: REALMS OF REVELATION FAQ and Walkthrough... Complete with uber cheesey, with an extraside of cheese ASCII art (also a first for me)! A NOTE to iOS/Android Users: Anything related to iOS/Android that is distinct from the DS version, will have a label next to both the DS and iOS/Android sections: @DS OR @MOBILE This should help sort out which sections to look at for the very few changes, and there are VERY few, between the two games. Realize that a few of these changes are currently Japan-only, and I will label those as well, until I can find word or proof such items are available in the worldwide releases. Howdy, I was ignasia7, now known as behindtheword, and this is my very first guide. I should say was, as I've had a bit of experience since the launch of this baby. I wanted to do this right, so I borrowed some layout concepts from some notable faq writers; shotgunnova, Action, Zaraf and threetimes. Comments, corrections: post on GameFAQs or email me on GameFAQs, to my current profile: behindtheword Ok, if you have questions about how to get from A to B, or where something is, please ask on the forums at the respective sites you grabbed the guide from. What I meant by questions was questions about whether you wish to host the FAQ, or questions pertaining to parts that were little understood and whether it would be fixed. Thank you for understanding, as I cannot be there for every single question about the game, where something is, where to go next, etc. I apologize for not having a walkthrough finished. There's also threetime's FAQ. I also left links to pages with other walkthroughs for the SNES version. Names are different, but the places and layout and paths to complete the game (event triggers and such) remain unchanged. *IMPORTANT NOTE* - While the walkthrough will be a direct how to get to and from one place or another, and when, there are MINOR SPOILERS, especially in the Character and Slime Recruit sections. - *IMPORTANT NOTE* Special note. This guide would not have been completed as quickly as it was without the help of King_Zenith. He also has special credit for the world maps I link to. Thank you, and I hope you enjoy it. NOTE: DQVI does not actually use Chapters, I just use them to help split up branch points for sections that are related due to both travel modes and story shifts. ____________________________________________________________________________ |============================================================================| || *****Table of Contents***** || || || |============================================================================| |____________________________________________________________________________| I. Introduction and Legal Stuff..............................[intro.000] 1. About the Game.........................................[intro.001] 2. About the Author.......................................[intro.002] 3. About the Guide........................................[intro.003] 4. Permission to Use......................................[intro.004] 5. Copyright..............................................[intro.005] 6. People to Thank/Contributors...........................[intro.006] 7. Version Info...........................................[intro.007] II. Basic Mechanics, Tips, and Characters....................[mech.000] 1. Controls...............................................[mech.001] 1A. DS Controls........................................[mech.001a] 1B. iOS/Android Controls...............................[mech.001b] 2. The Menu Screen........................................[mech.002] 2A. Church and Saving..................................[mech.002a] 2B. Death, Banks, Patty, and Oddities..................[mech.002b] 2C. Modes of Transportation............................[mech.002c] 3. Battle Mechanics.......................................[mech.003] 3A. Status Effects.....................................[mech.003a] 3B. Damage Mechanics...................................[mech.003b] 4. Characters.............................................[mech.004] 4A. The Hero...........................................[mech.004a] 4B. Carver.............................................[mech.004b] 4C. Milly..............................................[mech.004c] 4D. Ashlynn............................................[mech.004d] 4E. Nevan..............................................[mech.004e] 4F. Amos*OPTIONAL*.....................................[mech.004f] 4G. Terry..............................................[mech.004g] 4G1. Terry @DS.....................................[mech.004g1] 4G2. Terry @MOBILE.................................[mech.004g2] 4H. Lizzie.............................................[mech.004h] 4I. Character Roster Breakdown/Comparison..............[mech.004i] 5. Slime Friends*OPTIONAL*................................[mech.005] 5A. Slime Knight(Goowain)..............................[mech.005a] 5B. Healslime(Healie)..................................[mech.005b] 5C. Mottle Slime(Spot).................................[mech.005c] 5D. King Slime(Kingsley)...............................[mech.005d] 5E. Slime(Goober)......................................[mech.005e] 5F. Cureslime(Curie)...................................[mech.005f] 5G. Shell Slime(Shelley)...............................[mech.005g] 5H. Liquid Metal Slime(Mercury)........................[mech.005h] 5I. Slime Roster Breakdown/Comparison..................[mech.005i] 6. Alltrades Abbey and Vocation Change....................[mech.006] 6A. Tier One: Warrior..................................[mech.006a] 6B. Tier One: Martial Artist...........................[mech.006b] 6C. Tier One: Mage.....................................[mech.006c] 6D. Tier One: Priest...................................[mech.006d] 6E. Tier One: Dancer...................................[mech.006e] 6F. Tier One: Thief....................................[mech.006f] 6G. Tier One: Monster Master...........................[mech.006g] 6H. Tier One: Merchant.................................[mech.006h] 6I. Tier One: Gadabout.................................[mech.006i] 6J. Tier Two: Gladiator................................[mech.006j] 6K. Tier Two: Armamentalist............................[mech.006k] 6L. Tier Two: Paladin..................................[mech.006l] 6M. Tier Two: Sage.....................................[mech.006m] 6N. Tier Two: Ranger...................................[mech.006n] 6O. Tier Two: Luminary.................................[mech.006o] 6P. Tier Three: Hero...................................[mech.006p] 6Q. Special: Dragon....................................[mech.006q] 6R. Special: Liquid Metal Slime........................[mech.006r] 7. Area Level Caps........................................[mech.007] 8. How to Kill a Metal Monster............................[mech.008] 9. Useful Battle Tips.....................................[mech.009] 10. Basic Gameplay Tips...................................[mech.010] 11. FAQ's.................................................[mech.011] 12. Missable Item/People/Scenarios/Pwnage.................[mech.012] III. Walkthrough.............................................[walk.000] Chapter 1, The Dream World 1. The Opening............................................[walk.001] 2. Weaver's Peak..........................................[walk.002] 3. Mountain Pass..........................................[walk.003] 4. Haggleton..............................................[walk.004] 5. Wellshire..............................................[walk.005] 5A. Haggleton..........................................[walk.005a] 5B. Weaver's Peak......................................[walk.005b] 6. Somnia.................................................[walk.006] 7. Gardsbane Tower........................................[walk.007] 7A. Somnia.............................................[walk.007a] 8. The Horse and the Journey East.........................[walk.008] 8A. New Character: Carver!.............................[char1] 8B. Somnia.............................................[walk.008b] 8C. Northlands.........................................[walk.008c] 8D. Secret Passage.....................................[walk.008d] 8E. Second Hole........................................[walk.008e] Chapter 2, Awakening To The Real World 9. Port Haven.............................................[walk.009] 9A. Madame Luca........................................[walk.009a] 10. Lucid Grotto..........................................[walk.010] 10A. Madame Luca......................................[walk.010a] 10B. New Character: Milly!............................[char2] 10C. Port Haven.......................................[walk.010c] 10D. First Casino.....................................[casino1] 10E. Dock SE of Somnia................................[walk.010e] 11. Somnia in the Real World..............................[walk.011] 12. Amor..................................................[walk.012] 12A. Another Amor.....................................[walk.012a] 13. The Cave of Amor......................................[walk.013] 13A. Amor (Dream/Real World)..........................[walk.013a] 13B. Sidequest: WellShire.............................[walk.013b] 14. Moonmirror Tower......................................[walk.014] 14A. New Character: Ashlynn!..........................[char3] 14B. Somnia (Dream World).............................[walk.014b] 15. Underkeep.............................................[walk.015] 15A. Somnia (Dream World).............................[walk.015a] 15B. Somnia (Real World)..............................[walk.015b] 16. Ghent.................................................[walk.016] 16A. New Character: Nevan!............................[char4] 17. Isle of Murdaw........................................[walk.017] 17A. Fire Caves.......................................[walk.017a] 17B. Water Caves......................................[walk.017b] 17C. Murdaw's Keep....................................[walk.017c] 17D. First Dread Fiend: Murdaw Phase 1!...............[dread1a] 17E. First Dread Fiend: Murdaw Phase 2!...............[dread1b] Chapter 3, A New Path 18. Alltrades Abbey, the Aftermath and other Extras!......[walk.018] 19. Scrimsley.............................................[walk.019] 20. Hazy Heights..........................................[walk.020] 20A. New Character: Amos!*OPTIONAL*...................[char5] 21. Arkbolt...............................................[walk.021] 22. Wayfarer's Pass, Three Houses, and the Cave to Aridea.[walk.022] 23. Aridea................................................[walk.023] 24. The Perfect World.....................................[walk.024] 24A. Second Dread Fiend: Jamirus!.....................[dread2] 25. Medford's Manor.......................................[walk.025] 26. Island Travel.........................................[walk.026] 27. Howsworth.............................................[walk.027] 28. Howcastle.............................................[walk.028] 29. Hallowed Hollow.......................................[walk.029] 29A. New Slime: Slime Knight!.........................[slime1] 30. Clearvale.............................................[walk.030] 31. Clearvale in the Real World...........................[walk.031] 32. Destiny's Drop........................................[walk.032] 33. The Flying Bed and some Extras........................[walk.033] 33A. New Slime: Healslime!............................[slime2] 34. Dullerton.............................................[walk.034] 35. Castle swanstone......................................[walk.035] 36. The Spiegelspire......................................[walk.036] 37. Pescado...............................................[walk.037] 38. Slimopolis............................................[walk.038] 39. The Final Key, Underwater Treasures and New Places....[walk.039] 40. Seabed Shrine.........................................[walk.040] 40A. Third Dread Fiend: Gracos!.......................[dread3] Chapter 4, The Legendary Gear and Cloudsgate 41. Sorceria, the Best-Dressed Contest, and a Magic Carpet[walk.041] 42. Castle Graceskull and the Armor of Orgo...............[walk.042] 42A. New Slime: Mottle Slime!.........................[slime3] 43. Felonia...............................................[walk.043] 44. Cryptic Catacombs and the Shield of Valora............[walk.044] 45. Mt Snowhere...........................................[walk.045] 46. Everfrost Grotto......................................[walk.046] 47. Turnscote and the Sword of Ramias.....................[walk.047] 48. Somnia,The Hero's Identity, and the Helm of Sebath....[walk.048] 49. The Underwater Castle.................................[walk.049] 49A. New Slime: King Slime!...........................[slime4] 59B. New Slime: Slime!................................[slime5] 50. Reviving Cloudsgate Citadel...........................[walk.050] 50A. Fourth Dread Fiend: Dhuran!......................[dread4] 50B. New Character: Terry!............................[char6] 50C. Final Character: Lizzie!*OPTIONAL*...............[char7] Chapter 5, The Dread Realm 51. Pillar of Pegasus.....................................[walk.051] 52. Dread Realm and Despairia.............................[walk.052] 53. Max Wynne and Removing the Curse......................[walk.053] 54. Greedmore Valley......................................[walk.054] 55. Gallows Moor..........................................[walk.055] 55A. Fifth Dread Fiend: Blackmar!.....................[dread5] 56. Prison of Sorrow......................................[walk.056] 57. Mortamor's Dreadlair and the Final Battle.............[walk.057] 57A. Archfiend: Mortamor Phase 1......................[demon6a] 57B. Archfiend: Mortamor Phase 2......................[demon6b] 57C. Archfiend: Mortamor Final Phase..................[dread6c] Chapter 6, The Post-Game 58. Leftovers.............................................[walk.058] 58A. New Slime: Cureslime!............................[slime6] 58B. New Slime: Shell Slime!..........................[slime7] 58C. New Slime: Liquid Metal Slime!...................[slime8] 59. The Bonus Dungeon: Section 1..........................[walk.059] 60. Reaper's Peak.........................................[walk.060] 61. The Bonus Dungeon: Section 2..........................[walk.061] 61A. Archfiend: Nokturnus.............................[dread7] IV. Extras, Minigames, and Other Activities..................[extra.000] 1. Casinos................................................[extra.001] 2. The Best-Dressed Contest...............................[extra.002] 3. Slimopolis.............................................[extra.003] 4. Mini Medals............................................[extra.004] 5. Slippin' Slime Mini-Game...............................[extra.005] 6. Keys and their Doors...................................[extra.006] V. Spells and Skills.........................................[spell.000] 1. Offensive Spells.......................................[spell.001] 2. Support Spells.........................................[spell.002] 3. Healing Spells.........................................[spell.003] 4. Offensive Skills.......................................[spell.004] 5. Support Skills.........................................[spell.005] 6. Healing Skills.........................................[spell.006] 7. Resistance Groups......................................[spell.007] 7A. Resistance Tables..................................[spell.007a] 8. Physical Skill Analysis................................[spell.008] VI. Equipment and Items......................................[gear.000] 1. Weapons................................................[gear.001] 2. Helmets................................................[gear.002] 3. Shields................................................[gear.003] 4. Body Armor.............................................[gear.004] 5. Accessories............................................[gear.005] 6. Items..................................................[gear.006] 7. Shops..................................................[gear.007] VII. Monster List............................................[mon.000] 1. Normal Monsters........................................[mon.001] 2. Sub-Bosses.............................................[mon.002] 3. Dread Fiends...........................................[mon.003] VIII. Cheats, Hints, Tips, and Other Stuff...................[cheat.000] 1. Seed List..............................................[cheat.001] 2. Boss Strategy..........................................[cheat.002] 3. Gold Gathering.........................................[cheat.003] 4. Mini Walkthrough, What to Get and When.................[cheat.004] 5. Codes..................................................[cheat.005] 6. Known Bugs.............................................[cheat.006] 7. Vocation Tips, For Those Who Want Pure Domination......[cheat.007] IX. Useful Links.............................................[link.000] ____________________________________________________________________________ |============================================================================| ||[intro.000] *****Introduction and Legal stuff***** || || || |============================================================================| |____________________________________________________________________________| Welcome to my Dragon Quest VI DS FAQ! All kinds of stuff to take care of here, but let me start with my thanks for choosing my first FAQ, and I hope the choice was worthwhile if not moderately helpful. ______________________________________________________________ ||[intro.001] *****About the Game***** || || || ============================================================== Dragon Quest VI: Realms of Revelation is an NDS remake of the ultra-hot Super Famicom game Dragon Quest VI. Initially, it was not directly part of any trilogy, only loosely associated. With the DS releases, the cannon has been clearly defined as a trilogy, with a timeline that begins with Dragon Quest VI, moving to Dragon Quest IV, and finishing with Dragon Quest V. When Dragon Quest IV was initially released it utilized a similar design look to the PSX version, using a revamped battle system with AI that emphasized status effects over damage spells. Dragon Quest V improved noticeably in both visuals and battle AI. Both games also added larger enemy groups, changed some stats, damage ratios, and added bonus content. Dragon Quest VI: Realms of Revelation does much the same. The graphics get a further boost, the animations are smoother, the music is crisper, the AI is further improved...I suppose it would be better to simply list off the changes. The iOS/Android has a few extra tweaks done to the system, and those are disclosed in a box below the DS changes from the SFC version. Note the changes are based off the differences between iOS/Android and DS, as virtually all changes are kept from the DS version. o-----------------------------------------------------------o | Dragon Quest VI DS changes from SFC version | o-----------------------------------------------------------o | 1.EXP increased by 20-25% on most monsters. | | 2.Most monsters, particularly early mobs have reduced HP | | of 20-30%. | | 3.Monster recruiting removed, Monster Master job now only | | useful as a prerequisite for Ranger, and thus Hero. | | 4.Instead of in-battle recruiting there are side-story | | recruited Slimes. | | 5.Amos sprite is no longer shared with NPCs. | | 6.Overworld has been reduced in size by 20%. | | 7.Most towns have a different layout, several dungeons are| | shifted as well. | | 8.The Thief's Key merchant moves next to Bazaar and no | | longer carries the Thief's Key. | | 9.Start with world map. | | 10.World map merchant now sells Thief's Key, keeps SFC | | barter system. | | 11.Instead of Scale Shield, drawer in Inn has Big Book of | | Beasts. | | 12.Dream World map is no longer auto-filled. | | 13.Uses the DQVIII, IV, V, IX, and Joker DS spell and | | skill names. | | 14.After getting Ashlynn, return to Madame Luca and she | | will upgrade Zoom to allow the party to warp to both | | Alltrade Abbey's from either world: | | Other world Abbey warp is found at the bottom of | | both zoom lists, the warp is called "Switch Worlds" | | 15.Stat growth is random. However shifts are relatively | | minor with little divergence from SFC stats. Range is | | +/-1-5, with 4-5 being exceedingly rare. | | 16.Remember/Forget spells removed. | | 17.Slots in casino changed, 1-Token looks like the | | original but without the old man or woman. 10 and 100 | | slots are like the DQIV and V slots. Also added 100C | | slot to Port Haven. | | 18.Item management was changed to the DQVI and V system, | | so you can buy in sets of 9, and you can continually | | take items for or put items in the bag rather than | | having to reload the item menu over and over again. | | 19.You can rename the Bag. | | 20.When buying an item, or moving an item to a character | | with a full inventory, the game will no longer force | | choosing another character to place the item, and give | | the option to move all nonequipped items to the bag. | | 21.Milly is no longer immune to confusion, Amos resistant | | to Woosh, Aslynn to Frizz/Sizz/Bang/Crack, and the Hero| | to Zap. | | 22.Magic Burst damage changed from 3x Current MP to 2x. | | 23.Miracle Sword healing reduced to 25% damage. | | 24.Chest Trap Monster drops increased to 100%. Pot Trap | | Monster drops are still normal rates. | | 25.Terry joins with Warrior and Martial Artist fully | | mastered, and at level 28, instead of level 23. | | 26.Changed Gardsbane Tower events so you lose | | automatically if you return to town to heal. | | 27.Amor Seco Essence reduced from 200 to 120 gold. | | 28.Best-Dressed contest changed, speak to men in dressing | | rooms to enter contest (Options for tips and list of | | contests and prizes). | | 29.When competing in the Best-Dressed Contest, normal | | items are no longer removed from all active party | | members. | | 30.Reaper's Peak has three final forms to choose from. | | After a choice is made, it is permanent. | | Form 1: Near future - Dragon Quest IV Theme | | Form 2: The far future - Dragon Quest V Theme | | Form 3: Monsters today - Monsters Theme | | 31.Get all vocations to level 5 (or above), then speak to | | Jack of Alltrades for the [Gospel Ring]. | | 32.If Nokturnus drops an LMS scroll, the game no longer | | requires defeating him in 21+ turns to keep it. | | 33.Lizzie and all Slime recruits retain monster equivalent| | resistances. | | 34.The Dream World fortune teller on the SW island changed| | to the Suite Dreams manor. Uses a tag mode interface | | to collect other users "dream characters." | | Dreamsharing plays a central role in getting Cure/ | | Marine/Liquid Metal Slimes prior to the post-game. | | 35.Bonus dungeon unlocked at the end of the game whether | | all vocations are mastered or not. | | 36.Double Up changed to go off before Mercurial Thrust. | | 37.Some skills now do more damage to players, such as the | | Paladin skill Thin Air, which changed from (Level*2 | | +30)*Mod with a damage cap of 150, to (Level*2 +50)*Mod| | with a cap of 165. | | 38.Sacred Armour changed from 50 HP per round to 30. | | 39.Upgrading Armour of Orgo no longer removes resistances.| | 40.When entering the Dread Realm, the Curse can no longer | | be bypassed by reviving a dead character with the Staff| | of Resurrection - revives with the same 1 HP 0 MP curse| | 41.Demon World now called Dread Realm. | | 42.Demon Lord/Daimaou title changed to Dread Fiend. | | 43.There is a new Mini-Game, Slippin' Slide, that appears | | in several Inns and Pubs. | | 44.In Murdaw's Keep, after defeating Murdaw, any | | Sculptrice that was not killed remains to be battled. | | The Grim Keeper on the 5th floor remains as well. | | In the original they were gone forever. | | 45.Unlike the SFC, to expand character building and create| | a sense of party interaction, a Party Chat feature was | | added. | | 46.Rare and special gear can no longer be sold in stores, | | such as the Staff of Ghent. | | 47.Alltrade's layout was altered to allow saving on the | | top floor and all shops and the inn are next to the | | stairs on the basement floor, making for shorter walks | | to save and heal. Patty's was moved to the basement. | | 48.When setting up party AI, the SFC original only allowed| | one setting for the other party members, while the DS | | allows individual AI settings. | | 49.... o-----------------------------------------------------------o o-----------------------------------------------------------o | Dragon Quest VI iOS/Android changes from DS version | o-----------------------------------------------------------o | 1. Suite Dreams altered from multi-player tag-based | | system, to an internalized single-player system, | | allowing access to Curie, Shelley, and Mercury prior | | to the post-game without requiring either a secondary | | DS and game copy, a friend with a game copy, or an AR | | to code in new Dreamcards. | | 2. The new Suite Dreams system scatters 16 Dreams across | | multiple bookcases throughout the game. The first 6 | | collected unlocks Curie, who is still required to grab| | Shelley. Mercury is unlocked by the collection of the| | 16th and final piece. This will culminate and end in | | Gallow's Moor, and can be done before finishing | | Gallow's Moor, or even battling Dogmus and Zozagel, | | for those challenge artists who wish to defeat Dogmus | | in the only fight available with him. | | 3. Terry begins at Level 33 instead of 28, and with | | increased Strength and Agility, along with 4 base | | classes/vocations having been mastered: | | 1) Warrior | | 2) Martial Artist | | 3) Mage | | 4) Priest | | 4. There are several new, and potentially more upcoming | | accessories, including a version of the | | Elevating Shoes and the Mighty Armlet. Thus far these | | are only available in Japan. | | 5. The Meteorite Bracer is found in a different spot, the| | Suite Dreams. After certain events. | | 6. There is a new item, though I'm unaware of the name. | | It sells for approximately 3,000g, but thus far is | | only available in Japan. | | 7. Vastly improved music quality, SFX quality, and | | sharper graphics. | | 8. Being on a Mobile device, the split no longer has to | | be accounted for, giving a more streamless screen that| | allows better viewing of any map. Portrait only. | | 9. Cloudsaving! | | 10.... o-----------------------------------------------------------o Dragon Quest VI changes a few things around from previous Dragon Quests. For one there are three worlds and four areas to visit: The Dream World, the Real World, the Undersea of the Real World, and the Dread Realm. The original Dragon Quest V was the first DQ to have fixed stats. Dragon Quest VI SFC and VII PS1 followed suit. The DS releases of DQ's IV, V, and VI all use a random stat generation system, designed to have limited range off of a base value set. That base in Dragon Quest VI is the same value set used for the DS version. The iOS/Android version tweaks only the initial stat values of Terry, but all the other characters remain unchanged from their Super Famicom base values. Dragon Quest VI was also the first Dragon Quest to separate agility from the defense stat, creating an actual defense stat, in this localization, resilience. Unlike Dragon Quest IV and V, there are NO extra Weapons, Armor, nor any new Accessories in the DS version. HOWEVER, there ARE in the iOS/Android version. The Android/iOS also boasts at least one new item, though I am unaware of what it does, or whether it will be made available outside Japan. ______________________________________________________________ ||[intro.002] *****About the Author***** || || || ============================================================== I have been a gamer since the prime age of 4, when I was first introduced to the Atari. I had my first Nintendo at 5. My first RPG was Final Fantasy (thought it was Dragon Quest for awhile), which I was love struck by. Dragon Quest soon fell into my lap via an NP special sale of Dragon Warrior and Dragon Warrior II. I played through the great original until the Dragonlord had his way with me. I quit and started playing Dragon Warrior II. Having such a large world to explore a ship, improved music, a far deeper story than Final Fantasy or Dragon Warrior, and a richer combat system, I thoroughly enjoyed my gaming experience, and replayed it quite often. I moved onto Dragon Warrior III and finally IV for the NES. Both of those have been played at least 300x for DW III, and 50x for DW IV. I was saddened when Enix of America closed its doors back in the mid-90's but was soon ecstatic with the fan releases of Dragon Quest V and VI. In between then I was content with my favourite game of all-time, Dragon Warrior VII, and the slick and sexy Dragon Quest VIII. Somewhat satisfied with the Dragon Warrior I-II, and Dragon Warrior III GBC remakes. With the release of the Zenithian trilogy I was ecstatic yet again. Dragon Quest IV was fantastic, with some nice changes and additions. Dragon Quest V finally reached US shores, and I could now play from a copy I rightfully owned. Now I eagerly await Dragon Quest VI DS release on US shores. Until that point I felt like working on a guide. Not my first, but definitely one I plan to finish and actually post on GameFAQs. For any questions or corrections, write a message on GameFAQs Dragon Quest VI message forum for behindtheword. ______________________________________________________________ ||[intro.003] *****About the Guide***** || || || ============================================================== This guide is designed for two types of gamers, the gamer who wants it all as they progress through the guide (well I'm not giving everything, like enemy group patterns, but I will give a ton of info in each section of the walkthrough), and the gamer who wants just the tidbits for double checking, like me. I rarely ever use a guide for the walkthrough, pretty much only to ensure I have all the mini-medals, extras, weapons, armor, and items. The walkthrough will contain town information, shop information, item information, and small maps showing where items are. Dungeon information, dungeon maps as well. The other bits I will try to get as accurate as possible particularly the enemy data. Some of this might take awhile, but I plan to finish this guide. Stats are random for characters this time around, but, like Dragon Quest IV and Dragon Quest V DS, they vary only a little, around a +/- 1-3 per level up. So to give an idea of how your stats might look, I am providing the stats from one game. *NOTE* - I actually changed all my stat values to the base values, and I have included the potential stat ranges and how stat upgrades work. I hope you, the reader, enjoys and finds some use of at least one or another section. Good luck and have fun with the game! ______________________________________________________________ ||[intro.004] *****Permission to Use***** || || || ============================================================== The following sites have permission to host this FAQ: GameFAQs, Neoseeker, gamershell, Eurogamer, Cheat Code Central, supercheats, and Dragon's Den. Any and all players wishing to reference this guide, use this guide to help write another guide, or use this guide in any way they see fit may do so. However, if you use this guide as the base for another guide, or slightly change this guide and post on another site, I expect credit. Full permission is granted to use any information posted in this guide without need of asking. If someone wishes to post this guide as-is, on another site, please ask me first, if more than 2 weeks has gone by and no response, consider the answer yes (surprising I know, as I would rarely say no, and I sometimes spend long weeks/months away from the net). ______________________________________________________________ ||[intro.005] *****Copyright***** || || || ============================================================== This guide is Copyright of behindtheword, 2010. This guide is Copyright of behindtheword, 2015. Dragon Quest is Copyright of Square-Enix (formerly Enix), Armor Project, Bird Studio, and Koichi Sugiyama. Dragon Quest VI is Copyright of Square-Enix (formerly Enix), Armor Project, Bird Studio, Koichi Sugiyama, and Heart Beat, 1996. Dragon Quest VI: Realms of Revelation is Copyright of Square-Enix, Armor Project, Bird Studio, Koichi Sugiyama, ArtePiazza, and Nintendo (Producer), 2011. Dragon Quest VI: Realms of Revelation Signature Series Guidebook is Copyright DK/Bradygames, and all information contained therein is Copyright Armor Project, Bird Studio, ArtePiazza, and Square-Enix, 2010-2011. ______________________________________________________________ ||[intro.006] *****People to Thank/Contributors***** || || || ============================================================== Though many did not directly contribute, they did contribute to this FAQ. Woodus from Dragon's Den for hosting the world maps done by both myself and King_Zenith (mostly King_Zenith...who also did some awesome newer maps of the actual game world, all by himself, like a boss). Square-Enix, Yuji Horii, Akira Toriyama, Koichi Sugiyama, and ArtePiazza for a fantastic game. The Brady Guide for help translating some skill names, character names, gear names, enemy names, and place names. I used it to double check everything. Also useful for one extra mini-medal, bringing the total known count to 106. New medal is in the Seabed Shrine, B2, in the room of the doorway that is opened after clicking the first drain switch in B1. It's in the right corner. Also for more equipment style bonus combinations, and a fix for two style bonuses (double checked with navi). King_Zenith for help with the monster section, gathering basic stats in an easier to read excel file. The Slippin' Slime guide, info, and permissions to use said guide's info for this guide. For compiling several other lists that have been helpful, including a recruited monster resistance list, and character and monster stat lists, of which I used for all slimes but Slime Knight and Healie, and of the humans, only Terry. Also many thanks for slime recruitment info for Cureslime, Shell Slime, and Liquid Metal Slime. Finally, King_Zenith helped greatly with the Dreamsharing information. King_Zenith once again for pointing out the Monster Master Vocation special characteristic is it "puts enemies to sleep" when the battle begins. Also for testing Ranger vocation and figuring out they increase the chance to start battles with a free round. He also helped gather info on some skills such as Service Call, and helped with gathering Vocation bonuses and specials. Added the information of the different weapon/armour/item shops for the Service Call Skill into the Shop section. One last shout-out to King_Zenith for making maps for me to put names on. Engineer for pointing out the inability to sell certain gear in the DS that could be sold in the SNES version, such as the Staff of Ghent (Gent Cane). hinode for some major contributions to the changes section, and getting specific info on Thin Air's damage calculation, and providing specific info on Magic defense from Body Armour and Shields. mbruno3 for pointing out there is no requirement to fight in any rank in the Slime Arena. Therefor Goober can be gotten by just winning Rank A and never once fighting in any of the other ranks in Slimopolis. hinode for suggesting I need to make sure my element info in the skill section matches my list of elements and associated skills, and the suggestion to add the element list to the FAQ somewhere in the Skill/Spell section. RydiaMist for explaining that Double Up is not affected by buffs. I'll add that Double Up does not tack on any innate weapon ability. fenrir knight and The_Bones for giving me the heads up that the Style contest is not that simple and 362 is not enough to beat the contest as there is a cycle of NPC "winners" to top, and 375 is thus far the highest known count to beat in the Best-Dressed Contest. LightHawKnight and Foofyhead for correcting me on Oomph, that it lasts until battle end or the buff is removed. FranckKnight for his excellent Casino brankrolling suggestion. Blackfox1381 for pointing out that the inland seas have a level cap of 25, not 28. Enclave and kaolinite for further helping me confirm what really does occur in the Gardsbane Tower event. JBKMDX and Satarack for pointing out speaking to Carver is not the trigger for whether you get the [Gold Ring] or the [Restless Heart]. JBKMDX for letting me know the point about getting the [Restless Heart] first was not clear enough. Also helped me confirm that it is speaking to the people guarding the doors that triggers whether you can get both accessories or have to choose - I'll have to check again after getting my copy. ZarethKnyght for a second optional Murdaw Strategy based around low levels. yab, elixirdream, and Unknown for Action Replay codes for DQ6. Possibly more to come down the road. Cronorei for pointing out that I was wrong concerning exiting Murdaw's Keep the first time through without dieing. Crimson Phantom for pointing out Amos is still missable. Also giving the first alternate strategy for Murdaw (works with other bosses). Also for another alternative Casino strategy for bankrolling in gold. NoProgress for his DQVI translation work as the basis for helping with the framework of this guide, as I played both the Japanese DQVI DS and SFC with his translation back to back. Jin_Oni, Sans Pants, The Hero of Time, and Satarack for pointing out a lot of early areas do not shift their level caps, prompting me to change the section to assume no shifts. There still may be some. Jin_Oni for finding a new change to the DS version where even after beating Murdaw, the stone statue guardians and 5F skeleton sub-bosses do not disappear. n00b avenger, yab, _salsa, Stepchan, Smacd, Taeil, Slimeknight, obishawn, Phantasm Master, hinode, Superslash, Foofyhead and others from the DQVIDS board at GameFAQs. Some major helpers yet to be named. n00b avenger for several key links, like the Area Levels, and for some tidbits of information, especially most of the info he translated from dq9-navi concerning SFC to DS version changes. Foofyhead for help with some links regarding Slime companions. Roto_Arel for pointing out mistakes in Mini Medals #32 and 33. Also for pointing out corrections for monsters 009, 062, 072, and 090 which all have new location info. Monsters 145-147 whose locations now say Gallows Moor. madstoni for pointing out the links to King_Zenith's Slippin' Slime guide were incorrect and offering the correct link. obishawn and SuperSlash for guide writing help and tips. Zaraf for allowing me to use his DQIX Beastiary FAQ as a template for my beastiary section. DarkBaramos for helping me unlock elements and important details about the iOS and Android version. Doctor Slime for helping me unlock elements, important details, and correcting a mistake about changes to the iOS and Android version. Action, threetimes, and shotgunnova for writing great faqs that served as an inspiration for the layout of this FAQ. The sites I used for tidbits of info to double check on certain elements like mini-medal locations (These will reappear along with some others in the Links section): A DQ Wiki - http://dqwiki.com/dq6ds/ stahlbaum's FAQ - http://www.gamefaqs.com/snes/588293-dragon-quest-vi/faqs/37004 Kagon's RPGclassics Shrine - http://shrines.rpgclassics.com/snes/dq6/ Dragon Quest Area Levels - http://dq6.org/skill2.html The site I used the most, and to collect the bulk of the monster list data, along with all the slime data, and for comparison of all other data I collected myself: http://www.d-navi.info/dq6/ To WAKABA and Sword & Magic for their excellent work breaking down the game finding all resistance data, and the majority of the extended monster information. www7b.biglobe.ne.jp/~dqwiz/index.html To KuuzokuOuGilder, otherwise known as Pirate King Gilder, for his translation efforts of both WAKABA's code breaking and Sword & Magic's trial and error breakdown of the enemy data, and his recompiling it into a mammoth pdf on Googledocs, then allowing me to copy from his work. Thanks man, that really helped me break down the data a lot faster, and helped me check and test far more easily. Seriously, almost 30% of what I have here and the ease of building this current version is due to your diligence in translating and converting to the current English DS version. Thanks again. https://docs.google.com/file/d/0By71FF2itqqldGoyUUl1UmNBVHM/edit?pli=1 ______________________________________________________________ ||[intro.007] *****Version Info***** || || || ============================================================== Version 0.91 - I have begun the transition to a DS and Mobile version of this FAQ. By Mobile, I refer to the iOS and Android release. Version 0.9 - I have no clue about a lot of the various fixes done in this FAQ between 895 and 9, save most are minor touchups, more info on Metal King Sword, added a whole section in Physical Damage Mechanics covering skills based on the attack value and their damage with various weapons, buffs, against various defenses, at various Strength values. Reorganized Style Contest Fashion Set list to make it easier to read. Changed layout in all detailed Equipment lists of Who to make it more readable (I think so anyway). Did a total facepalm as I never had a Save the Game section, so now I do =p. Fixed the shop modifier Action Replay code. Changed the shortened names of Warrior, Martial Artist, Mage, and Armamentalist to the first three letters (seems easier to read). A few other minor things I cannot recall. Version 0.895- Finished Isle of Murdaw section. Added resistance info for most bosses and sub-bosses. Fixed damage numbers for certain spells and skills. Added Thin Air damage calculation. Added another Thief Key door. Added breakdown of "Magic" defense in gear. Version 0.89 - Updated Crack-line of spells damage maximums. Finished second half of Underkeep, began Ghent and Murdaw's Island sections. Forgot to add Metal Slimes to the Cave of Amor. Version 0.88 - Fixed details in Dogmus and Zozagel battle. Added Walkthrough up through the first part of the Underkeep. Version 0.87 - Fixed details in Slime Curling to match US version. Added Walkthrough up to Wellshire. Version 0.85 - Fixed a few details in the enemy list, added sub-sections to the walkthrough. Finished up 5% of the walkthrough, through Somnia the first visit. Added a ton of new details and fixes to some sections, changed some Level Caps due to yab's level cap code. Added tips and Actions to Complete subsets. Added Map links to heading of Walkthrough (plan to link each one individually to each area). Version 0.79 - Added more codes, added Defense info, fixed Tongue Bashing data. Added Status Effect list. Version 0.785- Changed the Missable section to reflect a shift in the DS version in Murdaw's Keep as pointed out by Jin_Oni. Added ZarethKnyght's Murdaw strategy. Version 0.78 - Changed the Casino guide to focus more on slot machines (what I actually did to build up coins). Added Crimson Phantom's Casino tips. Added FranckKnight's contribution to Casino bankrolling. Changed the Area Level cap section to reflect there are possibly no changes to caps after Cloudsgate events. Version 0.77 - Started up on Sub Boss and Dread Lord Sections, added more to the cheat section, added codes to the Code section, fixed some errors. Added one strategy for Murdaw. Added shop data to the walkthrough. Version 0.75 - Finished monster section. Changed some layout aspects of the walkthrough. Version 0.70 - Finished rough translated enemy section. Changed 1-50 to new enemy list style. Link Section finished. Finished translating all spell and skill names. Version 0.67 - Updated name changes, updated some skill names, added skills and spells to vocation list, added a few new location level caps. Version 0.65 - Finished pre-release skill info translations. Version 0.60 - Added skills, spells, and info. Translated some skills (most could be translated, but a good number are iffy, and some are as yet unknown due to no equivalent in recent DQs). Version 0.50 - Added monster info, finished touchups on every section. Edits and Version Info section added. Version 0.40 - Finished info for Mottle Slime, LMS, King Slime, Terry, and Lizzie. Added comparison charts, finished Mini Medal section. vocation section modified and basic vocation info added. Version 0.35 - Finished adding character equipment data to weapon and armour, added Stat info for Hero, Carver, Nevan, Ashlynn, Amos, Slime Knight, and Healslime. Updated several name changes for US. Added new differences info. Version 0.30 - Finished weapon and armour lists for characters. Version 0.25 - Began filling in character specific data, finished Casino and Gold tricks. Added more tips and tricks, and more metal hunting tips. Version 0.20 - Introduction section filled, some monster info, weapon and armour info, mechanics almost complete, lacking full character level and equipment data, started casino, mini medal, gold tricks, seed list, mini walkthough, and vocation path. Version 0.06 - Added walkthrough info to the beginning, Weaver's Peak, Pass, and the start of Haggleton. Added all known level cap info. Version 0.05 - Section names worked out Version 0.01 - Basic outline finished of Guide ____________________________________________________________________________ |============================================================================| ||[mech.000] *****Basic Mechanics, Tips, and Characters***** || || || |============================================================================| |____________________________________________________________________________| ______________________________________________________________ ||[mech.001] *****Controls***** || || || ============================================================== _______________________________________________________ ||[mech.001a] *****DS Controls***** || ======================================================= ____________________________________ | ________________ | | | | | | | | | | ... | | ... | | ... | | ... | | | | | | |________________| | | | -------------------------------------- L-button--> ( (( )) || ) <--R-button -------------------------------------- | ________________ || | _ | | || <--Power | _| |_ | | (X) | | |D-Pad| | | (Y) (A) | | |_| | | (B) | | | | o-Start | | |________________| o-Select| |____________________________________| --- ^Volume 1.Power - Turns the system on and off. 2.Volume - Toggles sound level. 3.Start - When first turned on, when clouds appear, opens game select screen. 4.Select - No known function. 5.D-Pad - Moves character on field/town screens. Moves menu selector. 6.L-button - Town - Rotates camera counter clockwise. Battle - Nothing. 7.R-button - Town - Rotates camera clockwise. Battle - Nothing. 8.B-button - Field/Town - Party chat, when menu is open backs out of options until closed. Battle - Backs out of options all the way to the first battle menu options. 9.A-button - Field/Town - Selects chosen option in menu, interaction with people and objects (talking and searching). Battle - Selects chosen option. 10.Y-button - Field/Town - Closes menu, opens special map of area, in town the map shows main shops and shop items (ignores bazaar specific shops in Haggleton), and inn prices. Battle - Backs out of options all the way to the first battle menu options. 11.X-button - Field/Town - Opens menu, when menu open, selects chosen option. Battle - Selects chosen option. _______________________________________________________ ||[mech.001b] *****iOS/Android Controls***** || ======================================================= All controls are touch oriented, and I'm unaware of controller support. World Map: ______________________ | ___ | | |map|| | |___|| | | | | | | | | | ___ | | | || <<--Touch for Field Menu | |___|| | ,---, ___ | | / ^ \\ | || <<--Touch to interact to nearest item or | (< >) |___|| person with "!" above their heads. | \\ v / ___ | | '---' |___|| <<--Touch for | | |______________________| <<--Maps that allow screen rotation will display rotation tabs here. Battle: ______________________________________________________________ ||[mech.002] *****The Menu Screen***** || || || ============================================================== Main Menu: Sub-Menu: ____________ ____________ ___________________________________ | Talk | Magic | | Heal All Equip | |____________|____________| | Line-Up Tactics | | Items | Examine | | Organise Items Sort Bag | |____________|____________| | Battle Message Speed Quick Save | | Attributes | Misc. | |___________________________________| |____________|____________| Main Menu Breakdown: 1. Talk - Initiates conversations with NPCs the party leader is facing. If not facing anyone, initiates party chat. 2. Magic - Opens magic menu, allowing choice of everyone in the active party and in the wagon, but only allowing from the field menu which includes healing magic like Heal. Status recovery magic like Squelch. Movement magic like Zoom and Evac. And map skills like and Whistle. 3. Items - Allows access to items carried by each character and the bag. Actions after selecting an item: 1)Use - uses an item. 2)Transfer - move to any individual or bag (including self). 3)Discard - permanently throw away (some important items cannot be discarded). 4)Equip - Equip the item, replacing whatever type of gear is already equipped. 5)Peep - get a basic explanation of the item, who of the immediate party can equip, and what the sell price is. 6)Nothing - cancels out of all menus. 4. Examine - examine whatever tile the Leader is standing on, any bookcase, barrel or pot in front of the hero, and opens any cabinet or drawers in front of the hero. 5. Attributes - shows status of each member of the active party and in the wagon. When a person is clicked, will also show magic and skills gained, first for battle then for the field. Last menu is for the wagon, which, when clicked first shows a full party hp/mp status, and a second click shows the full party attack defense status. Party Attributes: 1)HP - Your health, first number is current, second is maximum. When current is 0, character is considered out of commission. 2)MP - Mana pool, first number is current, second is maximum. When current is 0, no spells and some skills cannot be cast/used. 3)Strength - Base physical attack power. 4)Agility - Base speed, helps determine order of action in battle. 5)Resilience - Base defense of character. 6)Wisdom - Helps protect from status effect magic, and status effect skills like dances (some armor adds status protection, and all spell/breath defense is based off some special defenses from some armor). 7)Style - When a Luminary, it helps determine sex appeal which can distract a monster for a round in battle. Number is used, along with equipment, to win the Best-Dressed contest. 8)Attack - Strength + Weapon Attack. Number is used to determine battle damage, and for some skills. 9)Defense - Resilience + Armor Defense. Number is used to determine damage taken from physical attacks. 10)Ex - Total exp of that character. 6. Misc - Switches to the Sub-Menu: Sub-Menu Options: 1)Heal All - Picks the first in wagon with healing ability (or first in active party if no one in wagon has healing ability), then picks best spells to use to heal the entire party, active and in wagon. Very helpful if there is a secondary healer in the wagon. 2)Equip - Pick a party member and go down the line for each equipment slot and choose what gear to equip. Gear available is based on what items the party member has in his/her inventory. 3)Line-Up - Choose members for the active party (also allowed in battle) from 1-4 people. Party order determines chance to be attacked. Those in front are more likely to get attacked than people in back. 4)Tactics - Choose tactics for individual party members (including those in the wagon) or for the party as a whole. The Hero is always manual. 5)Organize Items - Choose a party member to throw all their non-equipped items into the bag. Choose wagon to choose all party members at once. 6)Sort Bag - Sort all items in the bag, either by type or alphabetized. Choosing by type is preferred, as it is easier to find stuff. 7)Battle Message Speed - Allows choosing the speed messages appear in battle, and the volume level for the music and SFX. For battle Speed, 1 is the fastest, but choosing 5 puts a pause after each message, allowing the player to control the speed. 8)Quick Save - Creates an instant save in the field. Does not erase after opening. ________________________________________ ||[mech.002a] Church and Saving || ======================================== While 'Quick Save' is an option for a save on the field, every player needs a way to make a hard save of their game. Something that won't go away, and that saves directly over the data in the game's selection screen upon starting up the Nintendo DS, DSi, DSiXL, 3DS, and 3DSXL. Church is that method! Just enter, walk up to whomever is behind the podium - typically a Priest, but at times a Nun - to be shown the following options: 1)Confession(Save) - First option is to save (Yes, No), second option is whether to turn off the game (Yes, No). If the game is turned off, any unsaved progress will be permanently lost. 2)Divination - The Goddess will dictate the experience required for all party members in the active party and in the wagon. No information will be granted for any party member held in Patty's Party Planning Place. 3)Resurrection - The Goddess will revive a chosen party member from the active party and the wagon. Price goes up as level increases. 4)Purification - The Goddess will remove all status effects afflicting a chosen party member from the active party and the wagon. Price goes up as level increases. 5)Leave - Ends the Church window. Not all churches have the Confession option, but most do. Also, there are a few churches who are located in a larger complex, and not in it's own building, such as in Alltrade's Abbey and above the Inn in Greedmore Valley. There are several churches around the world, but one of them, in the lower world, will contain a fortune teller instead. ________________________________________________________ ||[mech.002b] Death, Banks, Patty, and Oddities || ======================================================== ****Death**** If a party member dies in battle, and the battle ends without being revived, he, she, and/or it will remain dead after battle, there sprite will turn into a coffin, and will be placed at the rear of the party. Party death occurs when, on the Overworld or in the Ship or Island Ship on the overworld or underwater, all active and wagon-bound party members are dead. In a dungeon, when the wagon is present, all active and wagon-bound party members must be killed in battle for a party death to occur. In most dungeons, where the wagon is not present, even though wagon-bound members can be used for field map healing, party death only requires that all active members be killed. Death in Dragon Quest is not an end, as immediately the party is returned to the church it last saved in, or the nearest Church for scenarios where an area is locked off, such as durring the Amor arc. To recap, in order to reawaken in a Church: 1) If on the Overworld, all party members in the active party and wagon must be dead. 2) If in a dungeon where the wagon is present, all party members in the active party and wagon must be dead. 3) If in a dungeon where the wagon is not present, only those party members in the active party must all be dead. When dead and brought back to life at a Church, the following will hold true: 1) All on-hand Gold will be reduced by 50%. No Casino Tokens or Banked Gold will be reduced. 2) If killed anywhere on the Overworld, only the Hero will be revived with 100% HP. 3) If killed in a dungeon where the wagon cannot follow, all wagon-bound party members will remain with their HP and MP as it was prior to party death, and the Hero will be the only one alive from the active party with 100% HP. ****Banks**** The Bank is found in most towns, and is used only to store money in increments of 1000 or more, up to 9,999,000 Gold stored. Anytime the party dies, on hand gold is cut in half, but Bank gold remains intact. So keeping excess Gold in the Bank is smart for those unforseen deaths. All Banks in all worlds are the same Bank, and can access the same Bank funds, so it does not matter which Bank representative the party speaks to. In the Walkthrough, at each town is noted all services, so all banks are noted there. ****Patty**** Patty's Party Planning Place opens immediately after the destruction of Murdaw in the Real World. The first one available is in Port Haven. Once open all human companions except Ashlynn and the Hero, and all non-human companions can be stored there. Ashlynn and the Hero are exempt due to reasons of story, and this remains even in the post-game. So all parties are made up of Ashlynn, the Hero, and any other 6 members of choice. All characters stored in Patty's Party Planning Place will not recieve any experience points or job points. When placed within Patty's, all personal items not equipped will be automatically removed and placed in the bag. If there are 8 party members (4 active, 4 wagon), and the player wants to change one of them out for someone stored in Patty's, the unwanted party member must furst be placed in Patty's before the desired member can join. ****Oddities**** Lizzie is treated as a human character, granted normal party chat, and when entering a town as the sole character, or with only slimes, remains the leader. Likewise, all slimes are treated different, unlike humans and Lizzie, their party chat is unresponsive to the world around them, with a handful of notable exceptions for Goowain, and only Goowain. Unlike humans and Lizzie, when there are no party chat options, instead of saying nothing with "....", slimes repeat a particular line continuously that never changes throughout the course of the game. Each one has their own individual non-story related and repeated party chat line. There are several interesting oddities when using a party of all slimes in the active party. 1) The Hero is removed from the Wagon and placed in the lead position, and the last slime is placed in the Wagon when entering all towns and castles except the following: Alltrade's Abbey, Medford's Manor, Slimeopolis, Fashion Forge, all overworld structures not part of a town, and all overworld wells. 2) This holds true even if the Hero is dead. In which case the Hero is revived automatically, for free, with 1HP. ________________________________________________________ ||[mech.002c] Modes of Transportation || ======================================================== Walking Overworld Dungeons Inside Dungeons Outside Towns/Castles Ferry Ship Bed Carpet Ship (Underwater) Reigns ______________________________________________________________ ||[mech.003] *****Battle Mechanics***** || || || ============================================================== Opening Battle Menu: Character Battle Menu: _________ _________ _________ _________ | Fight | Party | | Attack | Magic | |_________|_________| |_________|_________| | Tactics | Flee | | Items | Defend | |_________|_________| |_________|_________| Battle Menu Breakdown: 1. Fight - Opens up Character Battle Menu, note that if a member has any AI setting, the Character Battle Menu will not open for them: 1)Attack - Select and choose enemy group to attack with physicals. 2)Magic - Select and choose spell/skill to use. If single or group targeting, select either the enemy group, or the party or party member to attack, heal, buff, status attack, or status heal. 3)Items - Select and choose item from inventory to use. Not all items have an effect. For those that do, select the enemy or party member to use it on. Note, some items only affect the member who carries it. 4)Defend - Defends for the round, halves damage. Very useful when certain attacks are predictable, like enemies that charge for a round, the next is most likely to be a physical attack or skill. 2. Party - Same as in the field menu. Choose party order, and how many will fight, from 1-4 people. 3. Tactics - Same as in the field menu. Allows changing of individual or full party tactics. Tactics Options: 1)Show No Mercy - Party member will use the most powerful attacks, based on enemy weaknesses and defense including spells and skills. 2)Fight Wisely - Member will use most effective attacks. So if an enemy is susceptible to a status effect and that member has that skill/spell, it will be used. If no weakness is found, or the enemy is overly strong, defense buffs will be used. If a party member is within HP range for an instant kill from a monster's strongest attack, healing will be done if any healing magic/skill is learned. 3)Watch My Back - Member will focus on defense, defense buffs, and keeping the Hero, or party alive. 4)Don't Use Magic - Member will not use any spells, or skills that use MP. Items with specials will be considered for use, depending on what is effective. 5)Focus On Healing - Member will use any attack, but will use healing if any party member is dead, afflicted with a status effect, or below 75% health. 6)Follow Orders - Player controls party member. How Battle Works: Wandering around a dungeon or the world map, a random battle will start changing the screen to the battle screen, where the character info is on the top, and the actual battle screen on the bottom, along with the battle menu. Battles are turn based, which means actions are entered for all characters for one round, and when the final action is selected, the battle commences. Any party member who has an AI setting will automatically choose their actions and their battle menu will not be available. Battle order is determined by a combination of Agility and a random roll. How this is accomplished, whether a complex algorithm is used to determine the random roll, or perhaps the second hand on the DS clock is unknown. The point is that, regardless of agility, sometimes the slowest character may go first, but most of the time the order is very straightforward with the fastest characters going first. Damage is complex. There is physical melee damage, which is based on the Attack of the party member, and the defense of the monster with a randomization thrown in (again, no idea what determines this) to give a damage range. Spell damage has a fixed range, with no way to change output. Sometimes the damage from a spell hits the high range, sometimes the low, more often in the middle. Similarly with most skills. Some skills like Flame Slash are based on weapon damage, but add an element that some monsters maybe allergic to, and an extra % of damage is added (also fixed, and I think is 20%). Spell damage, unlike physical melee, is not affected by defense, but rather monster spell resistance. In this version it works like a dodge chance where the higher the resistance, the less likely a spell will land. Similarly with fixed damage skills. Resistance also affects damage done by spells and skills. For follow-up elemental damage that is attached to some weapons, like Crack property follow-up damage with every single-strike physical attack with the Icicle Dirk, Crack damage is not boosted by physical damage boosts, it is only based on the base-line damage. Same goes for skill-based attacks where the follow-up element triggers, the damage is only based on unbuffed base-damage for that skill. Player defense is somewhat different. Damage spells will always land, always, unless some armor like Mirror Armor is equipped, where spells are reflected. However, some armor will add spell defense. Either in resistance to status effect spells, or knocking off damage from spells and breath attacks. Damage mitigated is typically a number, like the Dragon Shield reduces all fire and ice spell damage by 20. Some Armor might mitigate in % damage. Damage mitigation that is fixed is not affected by anything, so if a the protection is 20, and a spell does 18, the character takes 0 damage. Like wise if the spell does 23 damage, the character will take 3 damage. Status effects against the party are affected by Wisdom and armor that adds % protection from particular status effects (like Death). Against enemies, they are either resistant, or completely immune (much like with magic damage). When a spell, and some skills are used, MP, or Magic Power is used. When MP is reduced to 0, that character can no longer use spells, or skills that cost MP. Some items like the Magic Water, Elfin Elixir, and Prayer Ring replenish MP. HP is important, as it is the health of the character. Damage taken reduces HP, and once taken down to 0, that character is out of play until resurrected through spells (Zing, Kazing) or an Yggdrasil Leaf. If dead at the end of a battle a character remains dead until revived by spells (Zing, Kazing) an Yggdrasil Leaf, or by speaking to a Priest in Church and choosing the 'Resurrection' option. ________________________________________ ||[mech.003a] Status Effects || ======================================== One thing to note about Status Effects, only 5 carry onto the world map: Poison, Envenom, Paralyze, Sleep, and Death There are two Status Effects that can end in a GAME OVER, and only if the entire party is afflicted with one or either: Paralyze and Death. If you are in a dungeon that allows the Wagon, all those in the Wagon must also be afflicted. ___________________________________________________________________________ / \\ /|TYPE | SPELL/SKILL | EFFECT | CURE |\\ o--------o----------------o-----------------------o---------------------------o Poison |Poison Breath |-1HP per round/step | Squelch, Antidotal Herb, | | | Purification(Church) ---------+----------------+-----------------------+---------------------------- Envenom |Venom Mist |~ -10%HP per round/step| Squelch, Antidotal Herb, | | | Purification(Church) ---------+----------------+-----------------------+---------------------------- Paralyze |Burning Breath |PC cannot move or take | Tingle, Moonwort Bulb | |any action in battle. | | |If Party is Paralyzed, | | |GAME OVER! | ---------+----------------+-----------------------+---------------------------- Stop |Puff-Puff(F) |Cannot act for one | No Cure (Will end with PC's |Tongue Lashing, |round due to disgust. | next action) |Tongue Bashing?*|*Also Def=0 | ---------+----------------+-----------------------+---------------------------- Fear |War Cry |Frightens PC for a few | No Cure (Will wear off) | |rounds (unable to act).| ---------+----------------+-----------------------+---------------------------- Dance |Sultry Dance |PC dances and cannot | No Cure (Will wear off) | |act in battle. | ---------+----------------+-----------------------+---------------------------- Tripped |Leg Sweep |PC is knocked down and | No Cure (Will end with PC's | |becomes susceptible to | next action) | |Enemy critical hits | ---------+----------------+-----------------------+---------------------------- Confuse |Fuddle, |PC acts independently | Attack Ally |Fuddle Dance |and may attack Party | ---------+----------------+-----------------------+---------------------------- Blind |Dazzle, |Accuracy is reduced | No Cure (May wear off) |Dazzleflash, |significantly. | |Sandstorm | | ---------+----------------+-----------------------+---------------------------- Sleep |Snooze, Kasnooze|PC is put to sleep and | Tingle, Attack Ally |Sweet Breath |cannot act. | |Nap* |*Heals HP/MP | ---------+----------------+-----------------------+---------------------------- Silenced |Fizzle |Skills and Spells are | No Cure (May wear off) | |Locked. | ---------+----------------+-----------------------+---------------------------- Seal |Ban Dance |PC cannot Dance. | No Cure (Carries through to | | | battle's end) ---------+----------------+-----------------------+---------------------------- Death |Whack, Thwack, |PC is killed. | Zing, Kazing, |Kathwack, |If Party is Dead, GAME | Ressurection(Church), |Pressure Pointer|OVER! | Staff of Resurrection(Use) |Death Dance, | | |Fissure | | =============================================================================== Enemy and Recruited monster Resistance to Status Effects table: 1) No Resistance (~5% resist) 2) Weak Resistance (~25% resist) 3) Strong Resistance (~60% resist) 4) Immune (100% resist) Meaning that if a monster has No Resistence, they will almost always be afflicted with a status affect, If Weak Resistance, 25% of the time they will dodge/shrug it off/etc. and not be affected by it. If Strong, 60% of the time they will not be affected by the status effect. If Immune, they will never be afflicted with that status effect. ________________________________________ ||[mech.003b] Damage Mechanics || ======================================== ************ OFFENSIVE: ************ Damage Mechanics work in two ways. Magic and Physical. MAGIC: Magic is very basic and starts as a fixed damage number that is reduced based upon enemy resistance. So if a spell has 50-60 damage as its base, that is the highest and lowest base damage the spell can achieve if a monster has no resistance. Another factor is the ability to dodge a spell is also based on monster resistance, which has 4 levels. Magic resistances and damage taken/dodge: 1) No Resistance (100% damage, ~5% dodge) 2) Weak Resistance (75% damage, ~10% dodge) 3) Strong Resistance (40% damage, ~30% dodge) 4) Immune (0% damage, ~50% dodge) So with no resistance, there is approximately a 5% chance to dodge a spell, and all damage spells deal 100% damage, so Sizzle will always do 30-40 damage. With weak resistance, there is approximately a 10% chance to dodge a spell, and all damage spells deal 75% damage, so Sizzle will always do 22-30 damage. With strong resistance, there is approximately a 30% chance to dodge a spell, and all damage spells deal 40% damage, so Sizzle will always do 12-16 damage. With immunity, there is approximately a 50% chance to dodge a spell, however even if it lands the spell will have no effect, so Sizzle will always do 0 damage. PHYSICAL: This same principle works for skills, including damage skills. So Flame Slash, which has a modifier of 1.3x Frizz damage, when tacked onto a base damage of 100 will do 130 with No Resistance, 97 with Weak Resistance, 52 with Strong Resistance, and 0 with Immunity. Base damage however, is base neutral physical damage based around Character Attack (Weapon Attack + Strength) and Enemy Defense, and leads us into Physical Damage... Physical damage is a straight forward calculation based on Character Attack and Enemy Defense, with specific fixed modifiers with a separate calculation for damage range. The actual formulas are as follows. Base Damage Formula: (Character Attack(Weapon + Strength) / 2) - (Enemy Defense / 4) +/- Range Or Attack/2 - Defense/4 +/- Range +/- Range Damage Formula: (Base Damage Value / 16) + 1 So if an enemy has 50 Defense, and a Character has 100 Attack, damage would break down as follows: 100/2 - 50/4 +/- 3.34 = 34.15-40.84, round for 34-41 damage given. ************ DEFENSIVE: ************ HUMAN CHARACTERS: Human characters have no natural defense in this version (in the original Hero, Milly, Ashlynn, and Amos all had natural resistances of some form). However, at an unknown bonus, Wisdom increases resistance against status effects. This resistance affects length of effects, and dodge ability. As for damage reduction, there are two types. Traditional physical defense and equipment reductions. Defense works with a near identical formula as the base damage formula. Base Defense Formula: (Enemy Attack / 2) - (Character Defense(Armour + Resilience) / 4) +/- Range or Attack/2 - Defense/4 +/- Range +/- Range Damage Formula: (Base Damage Value / 16) + 1 So, if an Enemy has an Attack value of 50, the Hero has Resilience of 20 and Armour Defense total of 50, the overall physical damage the Hero will take is: 50/2 - (20+50)/4 = 7.5 +/- (7.5/16)+1 = 6.03-8.96, round for 6-9 damage taken. Next we have damage reduction. These work on certain skills and spells. They break down as Ice, Fire, and Magic. Note that enemies have both character skills and several special skills, though the only element-based attacks are shared with characters, so I will break down the following groups of skills and spells. *NOTE*- Not sure if Ice and Fire also account for Crack and Frizz/Sizz spells and Magic vs Ice/Fire just uses the larger of the two reductions or it combines both, but I'm playing it safe and assuming only Magic reduction affects Crack, Frizz, and Sizz Spells. Ice refers to the one Crack skill and all Ice property skills: [Cool Breath, Freezing Blizzard, C-C-Cold Breath] Fire refers to the one Frizz skill and all Fire property skills: [Fire Breath, Flame Breath, Inferno, Scorch, Magma Blast, Pyre o' Fire, Magic Burst], [Flame Slash] Magic refers to all Frizz, Sizz, Bang, Crack, and Woosh Spells, and all Woosh property Skills: [Frizz, Frizzle, Kafrizzle], [Big Banga], [Sizz, Sizzle, Kasizzle], [Bang, Boom, Kaboom], [Lightning Slash, Lightning], [Crack, Crackle, Kacrackle], [Kacrackle Slash], [Woosh, Swoosh, Kaswoosh], [Gust Slash, Tidal Wave, Stomp, Wind Sickles, Thin Air, Pearly Gates] ^^According to the Brady Guide, Big Banga is associated with the Bang line of spells, but my research says this is not so. However, further testing never hurt. 2^^Also notice how Lightning Slash and Lightning are not considered part of the Zap tree, but part of the Bang (a likely precursor to Bang+Lightning being one group in DQIX). 3^^Note that Magic reduction is not the same for each piece of armour that offers such protection. These reductions are direct numbers and they stack. So if Iron Shield is -4 Fire and Ice Damage, and Heavy Armour is -10 Fire and Ice Damage, equipping both effectively nets -14 Fire and Ice Damage. So if an enemy uses Fire Breath which does 5-15 Fire Damage, the actual damage is reduced to 0-1 Fire Damage, with a 1 in 11 chance to deal 1 damage, and a 10 in 11 chance to deal 0 damage, as all negative damage becomes 0: Fire Breath Damage: 5 6 7 8 9 10 11 12 13 14 15 Iron Shield + Heavy Armour:-14 -14 -14 -14 -14 -14 -14 -14 -14 -14 -14 ------------------------------------------- Value After Calculation: -9 -8 -7 -6 -5 -4 -3 -2 -1 0 1 Actual Damage Taken: 0 0 0 0 0 0 0 0 0 0 1 Notice one thing, the only line of spells and skills that is not reduced is the Zap line. Now, Monster Recruits can reduce Zap naturally, but humans cannot. Luckily few monsters use anything from the Zap line. SLIME RECRUITS AND LIZZIE: Unlike the Humans, all the recruitable monsters, on top of equipment reduction of attacks, and status protection, have the same resistance tables of their wild versions. So to bring back the breakdown of the different natural resistance levels: Magic resistances and damage taken/dodge: 1) No Resistance (100% damage, ~5% dodge) 2) Weak Resistance (75% damage, ~10% dodge) 3) Strong Resistance (40% damage, ~30% dodge) 4) Immune (0% damage, ~50% dodge) The usefulness of these resistances make some monsters defensive machines. This is especially useful for the few that can reduce Zap spells and skills. To break down how this may work we will use Goowain, the first Slime Recruit, and the first Monster Recruit (remember, these are all optional). Goowain is strong against Bang damage, and so has a baseline 60% damage reduction. What I do not know is whether Armour Reduction or natural Resistance kicks in first, but let's assume Resistance first. Then let's assume the Kaboom spell and for equipment, Platinum Mail and Platinum Shield. Kaboom = 120-140 Bang Damage Platinum Mail + Platinum Shield = (-15 Bang*) + (-10 Bang*) *for this case we ignore all other reductions Natural: (120-140) x .4(40% of 100%) = 48-56 damage before Armour Reduction Armour: (48-56) - 25 = 23-31 Damage. To compare with Humans: Goowain takes 23-31 vs Hero takes 95-115 Damage Physical defense reduction works identically to the Human party members. ______________________________________________________________ ||[mech.004] *****Characters***** || || || ============================================================== _____________________________________________________________________________ ||[mech.004a] The Hero || ============================================================================= Bio - A young man who finds himself awakening from a dream where he fought against the Dread Fiend Murdaw with two companions, Carver and Milly. He lives with his sister in a small mountain village north of Somnia until during a special ceremony the voice of a powerful spirit, god or some overseeing entity tells him to go in search of his true self. Now you, as the Hero, must find out what is happening with the world. ____________________________________________________________________________ / \\ Weapon - Cypress Stick, Bamboo Spear, Oaken Club, Copper Sword, Boomerang, Edged Boomerang, Chain Sickle, Steel Broadsword, Cautery Sword, Battleaxe, Gracos's Trident, Platinum Sword, Rusty Sword, Magma Staff, Flametang Boomerang, Dream Blade, Staff of Resurrection, Falcon Blade, Zombiesbane, Fire Blade, Dragonsbane, Sunderbolt Blade, Miracle Sword, Blizzard Blade, Sword of Ramias, Metal King Sword Armour - Plain Clothes, Wayfarer's Clothes, Silk Tuxedo, Leather Armour, Boxer Shorts, Scale Armour, Fur Cape, Chain Mail, Bronze Armour, Iron Cuirass, Noble Garb, Iron Armour, Full Plate Armour, Silver Cuirass, Glombolero, Silver Mail, Heavy Armour, Magic Armour, Spiked Armour, Enchanted Armour, Dragon Mail, Platinum Mail, Flame Armour, Sacred Armour, Armour of Orgo, Armour of Max Wynne, Mirror Armour, Dragon Robe, Metal King Armour Helmet - Leather Hat, Hardwood Headwear, Iron Helmet, Iron Mask, Hermes' Hat, Platinum Headgear, Thinking Cap, Helm of Sebath, Great Helm, Metal King Helm Shield - Pot Lid, Leather Shield, Scale Shield, Bronze Shield, Iron Shield, Magic Shield, Platinum Shield, Dragon Shield, Tempest Shield, Flame Shield, Power Shield, Silver Shield, Shield of Max Wynne, Ruinous Shield, Shield of Valora, Metal King Shield Accessory - Slime Earrings, Raging Ruby, Antique Ring, Bow Tie, Gold Ring, Trailblazing Bandana, Prayer Ring, Kerplunk Bracer, Orb of Truth, Gold Bracer, Restless Heart, Agility Ring, Meteorite Bracer, Kamikaze Bracer, Old Pipe, Turnscote Pendant \\____________________________________________________________________________/ o-----------------------------------------------------------o |Starting Equipment - 70g, Cypress Stick, and Plain Clothes | o-----------------------------------------------------------o o---------------o---------------o-----o------------------------------------o | Natural Spell | Level Learned | Cost| Effect | o---------------o---------------o-----o------------------------------------o | Heal | 4 | 2 | Heal 30-40, Ally | o---------------o---------------o-----o------------------------------------o | Peep | 6 | 1 | Examine Chests, Pots, Sealed Doors | o---------------o---------------o-----o------------------------------------o | Sap | 7 | 3 | Def -50%, Ally | o---------------o---------------o-----o------------------------------------o | Zoom | 8 | 1 | Warp to previously visited Towns | o---------------o---------------o-----o------------------------------------o | Zap | Awakening | 7 | Zap, 70-90 Damage, All | o---------------o---------------o-----o------------------------------------o o----o--------o--------o-------o-------o-------o-------o-------o-------------o | Lvl| HP/MHP | MP/MMP | +/Str | +/Agi | +/Res | +/Wis |+/Style| Exp | o----o--------o--------o-------o-------o-------o-------o-------o-------------o | 1 | 28/28 | 0/0 |11/11 | 6/6 | 3/3 | 5/5 | 5/5 | 0 | | 2 | 2/30 | 3/3 | 2/13 | 1/7 | 0/3 | 1/6 | 0/5 | 16 | | 3 | 3/33 | 3/6 | 2/15 | 2/9 | 1/4 | 1/7 | 1/6 | 50 | | 4 | 4/37 | 3/9 | 2/17 | 1/10 | 1/5 | 1/8 | 0/6 | 122 | | 5 | 4/41 | 4/13 | 2/19 | 2/12 | 1/6 | 2/10 | 1/7 | 275 | | 6 | 7/48 | 3/16 | 2/21 | 1/13 | 1/7 | 2/12 | 0/7 | 504 | | 7 | 5/53 | 3/19 | 2/23 | 2/15 | 1/8 | 2/14 | 1/8 | 847 | | 8 | 5/58 | 3/22 | 2/25 | 1/16 | 1/9 | 3/17 | 0/8 | 1361 | | 9 | 8/66 | 4/26 | 2/27 | 3/19 | 1/10 | 2/19 | 1/9 | 2132 | | 10 | 9/75 | 2/28 | 3/30 | 2/21 | 1/11 | 2/21 | 1/10 | 3288 | | 11 | 8/83 | 3/31 | 2/32 | 2/23 | 1/12 | 2/23 | 0/10 | 4805 | | 12 | 8/91 | 3/34 | 2/34 | 4/27 | 1/13 | 2/25 | 0/10 | 6796 | | 13 | 11/102 | 4/38 | 3/37 | 2/29 | 2/15 | 2/27 | 1/11 | 9409 | | 14 | 7/109 | 3/41 | 2/39 | 3/32 | 1/16 | 2/29 | 0/11 | 12838 | | 15 | 7/116 | 4/45 | 3/42 | 2/34 | 2/18 | 4/33 | 1/12 | 17338 | | 16 | 10/126 | 4/49 | 5/47 | 6/40 | 1/19 | 3/36 | 2/14 | 22259 | | 17 | 8/134 | 4/53 | 6/53 | 6/46 | 1/20 | 5/41 | 2/16 | 27641 | | 18 | 10/144 | 4/57 | 3/56 | 7/53 | 2/22 | 3/44 | 3/19 | 33527 | | 19 | 9/153 | 3/60 | 6/62 | 6/59 | 1/23 | 4/48 | 2/21 | 39964 | | 20 | 6/159 | 4/64 | 5/67 | 6/65 | 2/25 | 4/52 | 3/24 | 47004 | | 21 | 7/166 | 4/68 | 2/69 | 1/66 | 1/26 | 2/54 | 0/24 | 54924 | | 22 | 6/172 | 3/71 | 4/73 | 1/67 | 1/27 | 2/56 | 1/25 | 63834 | | 23 | 5/177 | 3/74 | 3/76 | 1/68 | 1/28 | 2/58 | 0/25 | 73857 | | 24 | 6/183 | 3/77 | 4/80 | 2/70 | 1/29 | 3/61 | 1/26 | 85132 | | 25 | 6/189 | 3/80 | 3/83 | 1/71 | 2/31 | 3/64 | 1/27 | 97816 | o----o--------o--------o-------o-------o-------o-------o-------o-------------o | Lvl| HP/MHP | MP/MMP | +/Str | +/Agi | +/Res | +/Wis |+/Style| Exp | o----o--------o--------o-------o-------o-------o-------o-------o-------------o | 26 | 6/195 | 3/83 | 4/87 | 1/72 | 1/32 | 2/66 | 0/27 | 112,085 | | 27 | 6/201 | 3/86 | 2/89 | 2/74 | 1/33 | 3/69 | 1/28 | 128,137 | | 28 | 5/206 | 4/90 | 5/94 | 1/75 | 1/34 | 2/71 | 0/28 | 146,195 | | 29 | 5/211 | 3/93 | 3/97 | 1/76 | 1/35 | 4/75 | 1/29 | 166,510 | | 30 | 7/218 | 2/95 | 3/100 | 2/78 | 2/37 | 2/77 | 1/30 | 189,364 | | 31 | 12/230 | 4/99 | 2/102 | 2/80 | 1/38 | 1/78 | 0/30 | 215,074 | | 32 | 12/242 | 6/105 | 2/104 | 2/82 | 2/40 | 1/79 | 1/31 | 243,997 | | 33 | 9/251 | 5/110 | 2/106 | 2/84 | 2/42 | 1/80 | 1/32 | 276,535 | | 34 | 12/263 | 5/115 | 3/109 | 2/86 | 2/44 | 1/81 | 0/32 | 313,140 | | 35 | 10/273 | 5/120 | 3/112 | 2/88 | 2/46 | 1/82 | 1/33 | 354,320 | | 36 | 13/286 | 6/126 | 3/115 | 2/90 | 2/48 | 1/83 | 1/34 | 400,647 | | 37 | 11/297 | 4/130 | 2/117 | 2/92 | 2/50 | 1/84 | 0/34 | 452,764 | | 38 | 10/307 | 6/136 | 2/119 | 3/95 | 1/51 | 2/86 | 1/35 | 511,395 | | 39 | 8/315 | 6/142 | 3/122 | 2/97 | 2/53 | 1/87 | 1/36 | 577,354 | | 40 | 14/329 | 5/147 | 3/125 | 2/99 | 2/55 | 1/88 | 0/36 | 651,557 | | 41 | 13/342 | 5/152 | 3/128 | 2/101 | 2/57 | 1/89 | 1/37 | 735,035 | | 42 | 13/355 | 7/159 | 3/131 | 2/103 | 2/59 | 1/90 | 1/38 | 828,947 | | 43 | 13/368 | 4/163 | 4/135 | 2/105 | 2/61 | 1/91 | 0/38 | 934,598 | | 44 | 13/381 | 6/169 | 3/138 | 2/107 | 2/63 | 1/92 | 1/39 | 1,053,455 | | 45 | 12/393 | 6/175 | 3/141 | 2/109 | 3/66 | 2/94 | 1/40 | 1,187,169 | | 46 | 10/403 | 10/185 | 3/144 | 1/110 | 2/68 | 3/97 | 1/41 | 1,320,883 | | 47 | 11/414 | 11/196 | 4/148 | 2/112 | 2/70 | 5/102 | 1/42 | 1,454,597 | | 48 | 10/424 | 10/206 | 3/151 | 2/114 | 3/73 | 4/106 | 1/43 | 1,588,311 | | 49 | 10/434 | 10/216 | 4/155 | 1/115 | 2/75 | 3/109 | 1/45 | 1,722,025 | | 50 | 9/443 | 10/226 | 5/160 | 2/117 | 3/78 | 5/114 | 1/46 | 1,855,739 | o----o--------o--------o-------o-------o-------o-------o-------o-------------o | Lvl| HP/MHP | MP/MMP | +/Str | +/Agi | +/Res | +/Wis |+/Style| Exp | o----o--------o--------o-------o-------o-------o-------o-------o-------------o | 51 | 8/451 | 10/236 | 3/163 | 2/119 | 3/81 | 5/119 | 1/47 | 1,989,453 | | 52 | 10/461 | 10/246 | 3/166 | 2/121 | 2/83 | 5/124 | 1/48 | 2,123,167 | | 53 | 10/471 | 12/258 | 4/170 | 1/122 | 3/86 | 4/128 | 1/49 | 2,256,881 | | 54 | 10/481 | 10/268 | 4/174 | 2/124 | 4/90 | 6/134 | 2/51 | 2,390,595 | | 55 | 10/491 | 13/281 | 4/178 | 2/126 | 2/92 | 3/137 | 1/52 | 2,524,309 | | 56 | 9/500 | 11/292 | 4/182 | 1/127 | 2/94 | 4/141 | 1/53 | 2,658,023 | | 57 | 7/507 | 10/302 | 5/187 | 2/129 | 3/97 | 5/146 | 1/54 | 2,791,737 | | 58 | 7/514 | 12/314 | 3/190 | 2/131 | 2/99 | 4/150 | 1/55 | 2,925,451 | | 59 | 7/521 | 10/324 | 4/194 | 2/133 | 3/102 | 5/155 | 1/56 | 3,059,165 | | 60 | 8/529 | 9/333 | 4/198 | 1/134 | 3/105 | 5/160 | 1/57 | 3,192,879 | | 61 | 9/538 | 9/342 | 4/202 | 2/136 | 2/107 | 4/164 | 1/58 | 3,326,593 | | 62 | 9/547 | 9/351 | 4/206 | 2/138 | 3/110 | 4/168 | 1/59 | 3,460,307 | | 63 | 9/556 | 10/361 | 4/210 | 2/140 | 4/114 | 5/173 | 2/61 | 3,594,021 | | 64 | 6/562 | 9/370 | 3/213 | 1/141 | 3/117 | 3/176 | 1/62 | 3,727,735 | | 65 | 7/569 | 11/381 | 4/217 | 2/143 | 2/119 | 6/182 | 1/63 | 3,861,449 | | 66 | 7/576 | 10/391 | 3/220 | 2/145 | 2/121 | 5/187 | 1/64 | 3,995,163 | | 67 | 8/584 | 8/399 | 4/224 | 1/146 | 3/124 | 3/190 | 1/65 | 4,128,877 | | 68 | 7/591 | 9/408 | 3/227 | 2/148 | 2/126 | 5/195 | 1/66 | 4,262,591 | | 69 | 8/599 | 10/418 | 4/231 | 2/150 | 3/129 | 4/199 | 1/67 | 4,396,305 | | 70 | 8/607 | 7/425 | 3/234 | 2/152 | 3/132 | 3/202 | 1/68 | 4,530,019 | | 71 | 10/617 | 12/437 | 4/238 | 1/153 | 2/134 | 5/207 | 1/69 | 4,663,733 | | 72 | 8/625 | 13/450 | 5/243 | 2/155 | 3/137 | 4/211 | 2/71 | 4,797,447 | | 73 | 8/633 | 7/457 | 4/247 | 2/157 | 3/140 | 5/217 | 1/72 | 4,931,161 | | 74 | 8/641 | 9/466 | 4/251 | 1/158 | 3/143 | 6/223 | 1/73 | 5,064,875 | | 75 | 6/647 | 9/475 | 4/255 | 2/160 | 3/146 | 5/228 | 1/74 | 5,198,589 | o----o--------o--------o-------o-------o-------o-------o-------o-------------o | Lvl| HP/MHP | MP/MMP | +/Str | +/Agi | +/Res | +/Wis |+/Style| Exp | o----o--------o--------o-------o-------o-------o-------o-------o-------------o | 76 | 9/656 | 11/486 | 4/259 | 2/162 | 4/150 | 4/232 | 1/75 | 5,332,303 | | 77 | 9/665 | 12/498 | 4/263 | 2/164 | 2/152 | 4/236 | 1/76 | 5,466,017 | | 78 | 7/672 | 8/506 | 4/267 | 1/165 | 4/156 | 4/240 | 1/77 | 5,599,731 | | 79 | 10/682 | 8/514 | 5/272 | 2/167 | 2/158 | 4/244 | 1/78 | 5,733,445 | | 80 | 9/691 | 8/522 | 3/275 | 2/169 | 2/160 | 4/248 | 1/79 | 5,867,159 | | 81 | 8/699 | 8/530 | 4/279 | 2/171 | 2/162 | 5/253 | 2/81 | 6,000,873 | | 82 | 6/705 | 8/538 | 3/282 | 1/172 | 4/166 | 5/258 | 1/82 | 6,134,587 | | 83 | 7/712 | 7/545 | 5/287 | 2/174 | 3/169 | 3/261 | 1/83 | 6,268,301 | | 84 | 10/722 | 11/556 | 4/291 | 2/176 | 2/171 | 5/266 | 1/84 | 6,402,015 | | 85 | 8/730 | 10/566 | 5/296 | 1/177 | 3/174 | 5/271 | 1/85 | 6,535,729 | | 86 | 8/738 | 8/574 | 5/301 | 2/179 | 3/177 | 3/274 | 1/86 | 6,669,443 | | 87 | 7/745 | 11/585 | 5/306 | 2/181 | 2/179 | 3/277 | 1/87 | 6,803,157 | | 88 | 10/755 | 7/592 | 4/310 | 2/183 | 3/182 | 5/282 | 1/88 | 6,936,871 | | 89 | 7/762 | 13/605 | 4/314 | 1/184 | 4/186 | 4/286 | 1/89 | 7,070,585 | | 90 | 10/772 | 12/617 | 4/318 | 2/186 | 2/188 | 3/289 | 2/91 | 7,204,299 | | 91 | 6/778 | 9/626 | 3/321 | 2/188 | 4/192 | 4/293 | 1/92 | 7,338,013 | | 92 | 8/782 | 10/636 | 3/324 | 1/189 | 4/196 | 4/297 | 1/93 | 7,471,727 | | 93 | 9/791 | 8/644 | 5/329 | 2/191 | 2/198 | 5/302 | 1/94 | 7,605,441 | | 94 | 8/799 | 8/652 | 3/331 | 3/194 | 3/201 | 5/307 | 1/95 | 7,739,155 | | 95 | 5/804 | 8/660 | 5/336 | 2/196 | 3/204 | 4/311 | 1/96 | 7,872,869 | | 96 | 8/812 | 9/669 | 4/340 | 1/197 | 2/206 | 4/315 | 1/97 | 8,006,583 | | 97 | 8/820 | 10/679 | 4/344 | 2/199 | 3/209 | 6/321 | 1/98 | 8,140,297 | | 98 | 9/829 | 10/689 | 3/347 | 2/201 | 3/212 | 5/326 | 1/99 | 8,274,011 | | 99 | 9/838 | 8/697 | 4/351 | 2/203 | 2/214 | 6/332 | 2/101 | 8,407,725 | ------------------------------------------------------------------------------ _____________________________________________________________________________ ||[mech.004b] Carver || ============================================================================= Bio - A traveling martial artist looking to join the knights of Somnia to fight the Dread Fiend Murdaw. He remembers little of his past, but is quite skilled at carpentry, and very strong. ____________________________________________________________________________ / \\ Weapon - Cypress Stick, Oaken Club, Giant Mallet, Copper Sword, Stone Axe, Iron Claw, Chain Sickle, Sledgehammer, Steel Broadsword, Battleaxe, Fire Claw, Saw Blade, Gracos's Trident, Platinum Sword, Icicle Dirk, Magma Staff, War Hammer, Fire Blade, Dragonsbane, Massacre Sword, Miracle Sword, Blizzard Blade, Great Bow, Hela's Hammer, Flail of Destruction, Metal King Sword Armour - Plain Clothes, Wayfarer's Clothes, Silk Tuxedo, Leather Armour, Leather Kilt, Boxer Shorts, Scale Armour, Fur Cape, Chain Mail, Bronze Armour, Iron Cuirass, Iron Armour, Full Plate Armour, Silver Cuirass, Silver Mail, Heavy Armour, Magic Armour, Spiked Armour, Dragon Mail, Platinum Mail, Flame Armour, Sacred Armour, Hela's Armour, Armour of Max Wynne, Gigant Armour, Metal King Armour Helmet - Leather Hat, Hardwood Headwear, Iron Helmet, Iron Mask, Platinum Headgear, Thinking Cap, Great Helm, Helmet of Max Wynne, Metal King Helm Shield - Pot Lid, Leather Shield, Scale Shield, Bronze Shield, Iron Shield, Magic Shield, Platinum Shield, Dragon Shield, Tempest Shield, Flame Shield, Power Shield, Ogre Shield, Silver Shield, Shield of Max Wynne, Ruinous Shield, Metal King Shield Accessory - Raging Ruby, Bow Tie, Trailblazing Bandana, Kerplunk Bracer, Orb of Truth, Gold Bracer, Restless Heart, Agility Ring, Meteorite Bracer, Kamikaze Bracer, Old Pipe, Turnscote Pendant \\____________________________________________________________________________/ o--------------------------------------------------------------------o |Starting Equipment - Bamboo Spear, Leather Shield, and Leather Kilt | o--------------------------------------------------------------------o o-----------------o---------------o-----o----------------------------------o | Natural Spell | Level Learned | Cost| Effects | o-----------------o---------------o-----o----------------------------------o | Flying Knee | 5 | 0 | 150% damage to flyers, Single | o-----------------o---------------o-----o----------------------------------o | Double Up | 14 | 0 | 200% damage, Carver takes 200% | | | | | from any enemy attack, Single | o-----------------o---------------o-----o----------------------------------o | Forbearance | 18 | 0 | Protects allies from Magic/ | | | | | Physical damage, Self | o-----------------o---------------o-----o----------------------------------o | Knuckle Sandwich| Awakening | 0 | 200% damage, often misses, Single| o-----------------o---------------o-----o----------------------------------o o----o--------o--------o-------o-------o-------o-------o-------o-------------o | Lvl| HP/MHP | MP/MMP | +/Str | +/Agi | +/Res | +/Wis |+/Style| Exp | o----o--------o--------o-------o-------o-------o-------o-------o-------------o | 3 | 42/42 | 0/0 |20/20 | 5/5 |12/12 | 4/4 | 4/4 | 10 | | 4 | 7/49 | 0/0 | 2/22 | 1/6 | 1/13 | 1/5 | 0/4 | 45 | | 5 | 7/56 | 0/0 | 3/25 | 3/9 | 2/15 | 2/7 | 0/4 | 200 | | 6 | 6/62 | 0/0 | 4/29 | 1/10 | 1/16 | 1/8 | 0/4 | 413 | | 7 | 5/67 | 0/0 | 3/32 | 1/11 | 1/17 | 1/9 | 1/5 | 705 | | 8 | 6/73 | 0/0 | 3/35 | 2/13 | 1/18 | 1/10 | 0/5 | 1106 | | 9 | 4/77 | 0/0 | 3/38 | 1/14 | 1/19 | 1/11 | 1/6 | 1657 | | 10 | 5/82 | 0/0 | 5/43 | 2/16 | 3/22 | 1/12 | 1/7 | 2414 | | 11 | 11/93 | 4/4 | 2/45 | 2/18 | 2/24 | 0/12 | 0/7 | 3502 | | 12 | 9/102 | 5/9 | 2/47 | 2/20 | 2/26 | 1/13 | 1/8 | 5066 | | 13 | 10/112 | 5/14 | 2/49 | 2/22 | 3/29 | 0/13 | 0/8 | 7314 | | 14 | 11/123 | 3/17 | 2/51 | 2/24 | 2/31 | 1/14 | 1/9 | 10545 | | 15 | 11/134 | 4/21 | 4/55 | 3/27 | 3/34 | 1/15 | 1/10 | 15189 | | 16 | 8/142 | 6/27 | 5/60 | 5/32 | 3/37 | 2/17 | 2/12 | 19976 | | 17 | 11/153 | 5/32 | 6/66 | 7/39 | 4/41 | 3/20 | 2/14 | 24916 | | 18 | 11/164 | 9/41 | 4/70 | 4/43 | 3/44 | 2/22 | 2/16 | 30008 | | 19 | 8/172 | 6/47 | 7/77 | 7/50 | 2/46 | 3/25 | 2/18 | 35259 | | 20 | 9/181 | 8/55 | 5/82 | 7/57 | 3/49 | 2/27 | 2/20 | 40674 | | 21 | 8/189 | 1/56 | 3/85 | 1/58 | 1/50 | 0/27 | 0/20 | 46935 | | 22 | 9/198 | 2/58 | 3/88 | 1/59 | 1/51 | 1/28 | 1/21 | 54174 | | 23 | 7/205 | 1/59 | 3/91 | 1/60 | 2/53 | 1/29 | 0/21 | 62544 | | 24 | 9/214 | 2/61 | 3/94 | 2/62 | 1/54 | 0/29 | 1/22 | 72221 | | 25 | 5/219 | 2/63 | 3/97 | 1/63 | 2/56 | 1/30 | 0/22 | 83410 | o----o--------o--------o-------o-------o-------o-------o-------o-------------o | Lvl| HP/MHP | MP/MMP | +/Str | +/Agi | +/Res | +/Wis |+/Style| Exp | o----o--------o--------o-------o-------o-------o-------o-------o-------------o | 26 | 8/227 | 1/64 | 5/102 | 1/64 | 1/57 | 1/31 | 1/23 | 96347 | | 27 | 5/232 | 2/66 | 4/106 | 2/66 | 1/58 | 0/31 | 0/23 | 111,305 | | 28 | 7/239 | 1/67 | 3/109 | 1/67 | 2/60 | 1/32 | 1/24 | 128,600 | | 29 | 6/245 | 2/69 | 3/112 | 1/68 | 1/61 | 1/33 | 0/24 | 148,597 | | 30 | 8/253 | 2/71 | 3/115 | 2/70 | 2/63 | 1/34 | 1/25 | 171,718 | | 31 | 11/264 | 1/72 | 2/117 | 2/72 | 0/63 | 1/35 | 0/25 | 197,729 | | 32 | 12/276 | 2/74 | 3/120 | 2/74 | 0/63 | 2/37 | 0/25 | 226,991 | | 33 | 15/291 | 1/75 | 3/123 | 2/76 | 1/64 | 2/39 | 1/26 | 259,910 | | 34 | 11/302 | 2/77 | 2/125 | 2/78 | 0/64 | 1/40 | 0/26 | 296,943 | | 35 | 11/313 | 1/78 | 4/129 | 2/80 | 1/65 | 2/42 | 0/26 | 338,605 | | 36 | 13/326 | 2/80 | 4/133 | 2/82 | 0/65 | 2/44 | 1/27 | 385,474 | | 37 | 11/337 | 1/81 | 2/135 | 2/84 | 0/65 | 1/45 | 0/27 | 438,201 | | 38 | 14/351 | 2/83 | 3/138 | 2/86 | 1/66 | 2/47 | 0/27 | 497,518 | | 39 | 14/365 | 1/84 | 2/140 | 2/88 | 0/66 | 2/49 | 1/28 | 564,249 | | 40 | 16/381 | 7/91 | 3/143 | 2/90 | 1/67 | 1/50 | 0/28 | 639,321 | | 41 | 16/397 | 1/92 | 3/146 | 2/92 | 0/67 | 2/52 | 0/28 | 723,777 | | 42 | 17/414 | 2/94 | 3/149 | 2/94 | 0/67 | 2/54 | 1/29 | 818,790 | | 43 | 16/430 | 1/95 | 4/153 | 2/96 | 1/68 | 1/55 | 0/29 | 925,679 | | 44 | 15/445 | 2/97 | 3/156 | 2/98 | 0/68 | 2/57 | 0/29 | 1,045,929 | | 45 | 12/457 | 2/99 | 4/160 | 2/100 | 1/69 | 2/59 | 1/30 | 1,181,210 | | 46 | 8/465 | 5/104 | 4/164 | 1/101 | 2/71 | 2/61 | 0/30 | 1,316,491 | | 47 | 10/475 | 5/109 | 4/168 | 2/103 | 2/73 | 2/63 | 1/31 | 1,451,772 | | 48 | 9/484 | 6/115 | 6/174 | 1/104 | 3/76 | 2/65 | 1/32 | 1,587,053 | | 49 | 7/491 | 5/120 | 3/177 | 2/106 | 4/80 | 2/67 | 1/33 | 1,722,334 | | 50 | 9/500 | 5/125 | 4/181 | 1/107 | 3/83 | 3/70 | 1/34 | 1,857,615 | o----o--------o--------o-------o-------o-------o-------o-------o-------------o | Lvl| HP/MHP | MP/MMP | +/Str | +/Agi | +/Res | +/Wis |+/Style| Exp | o----o--------o--------o-------o-------o-------o-------o-------o-------------o | 51 | 11/511 | 6/131 | 6/187 | 2/109 | 2/85 | 2/72 | 1/35 | 1,992,896 | | 52 | 8/519 | 5/136 | 5/192 | 1/110 | 3/88 | 2/74 | 1/36 | 2,128,177 | | 53 | 8/527 | 6/142 | 5/197 | 2/112 | 3/91 | 2/76 | 1/37 | 2,263,458 | | 54 | 8/535 | 4/146 | 5/202 | 1/113 | 3/94 | 3/79 | 1/38 | 2,398,739 | | 55 | 8/543 | 7/153 | 3/205 | 2/115 | 3/97 | 2/81 | 1/39 | 2,534,020 | | 56 | 9/552 | 7/160 | 5/207 | 1/116 | 2/99 | 2/83 | 1/40 | 2,669,301 | | 57 | 10/562 | 6/166 | 4/211 | 2/118 | 3/102 | 2/85 | 1/41 | 2,804,582 | | 58 | 8/570 | 7/173 | 3/214 | 1/119 | 3/105 | 2/87 | 1/42 | 2,939,863 | | 59 | 7/577 | 6/179 | 4/218 | 2/121 | 4/109 | 2/89 | 0/42 | 3,075,144 | | 60 | 10/587 | 5/184 | 5/223 | 1/122 | 3/112 | 2/91 | 1/43 | 3,210,425 | | 61 | 7/594 | 7/191 | 3/226 | 2/124 | 3/115 | 2/93 | 1/44 | 3,345,706 | | 62 | 10/604 | 5/196 | 5/231 | 1/125 | 2/117 | 2/95 | 1/45 | 3,480,987 | | 63 | 11/615 | 4/200 | 4/235 | 2/127 | 3/120 | 3/98 | 1/46 | 3,616,268 | | 64 | 10/625 | 5/205 | 3/238 | 1/128 | 3/123 | 2/100 | 1/47 | 3,751,549 | | 65 | 9/634 | 5/210 | 6/244 | 2/130 | 2/125 | 2/102 | 1/48 | 3,886,830 | | 66 | 10/644 | 5/215 | 5/249 | 1/131 | 3/128 | 2/104 | 1/49 | 4,022,111 | | 67 | 9/653 | 5/220 | 4/253 | 2/133 | 2/130 | 2/106 | 1/50 | 4,157,392 | | 68 | 7/660 | 6/226 | 4/257 | 1/134 | 4/134 | 3/109 | 1/51 | 4,292,673 | | 69 | 7/667 | 7/233 | 5/262 | 2/136 | 2/136 | 2/111 | 1/52 | 4,427,954 | | 70 | 9/676 | 7/240 | 4/266 | 1/137 | 3/139 | 2/113 | 1/53 | 4,563,235 | | 71 | 8/684 | 4/244 | 6/272 | 2/139 | 4/143 | 2/115 | 1/54 | 4,698,516 | | 72 | 7/691 | 5/259 | 3/275 | 2/141 | 3/146 | 3/118 | 1/55 | 4,833,797 | | 73 | 6/697 | 7/266 | 3/278 | 1/142 | 2/148 | 2/120 | 0/55 | 4,969,078 | | 74 | 9/706 | 5/271 | 5/283 | 2/144 | 3/151 | 2/122 | 1/56 | 5,104,359 | | 75 | 10/716 | 5/276 | 4/287 | 1/145 | 3/154 | 2/124 | 1/57 | 5,239,640 | o----o--------o--------o-------o-------o-------o-------o-------o-------------o | Lvl| HP/MHP | MP/MMP | +/Str | +/Agi | +/Res | +/Wis |+/Style| Exp | o----o--------o--------o-------o-------o-------o-------o-------o-------------o | 76 | 7/722 | 6/282 | 4/291 | 2/147 | 3/157 | 2/126 | 1/58 | 5,374,921 | | 77 | 9/731 | 4/286 | 6/297 | 1/148 | 3/160 | 3/129 | 1/59 | 5,510,202 | | 78 | 8/739 | 7/293 | 4/301 | 2/150 | 2/162 | 2/131 | 1/60 | 5,645,483 | | 79 | 8/747 | 5/298 | 5/306 | 1/151 | 3/165 | 2/133 | 1/61 | 5,780,764 | | 80 | 6/753 | 5/303 | 5/311 | 2/153 | 3/168 | 2/135 | 1/62 | 5,916,045 | | 81 | 11/764 | 5/308 | 4/315 | 1/154 | 3/171 | 3/138 | 1/63 | 6,051,326 | | 82 | 6/770 | 5/313 | 6/321 | 2/156 | 2/173 | 3/141 | 1/64 | 6,186,607 | | 83 | 7/777 | 6/319 | 4/325 | 1/157 | 2/175 | 2/143 | 1/65 | 6,321,888 | | 84 | 9/786 | 6/325 | 4/329 | 2/159 | 3/178 | 2/145 | 1/66 | 6,457,169 | | 85 | 8/794 | 5/330 | 5/334 | 1/160 | 3/181 | 2/147 | 1/67 | 6,592,450 | | 86 | 8/802 | 7/337 | 3/337 | 3/163 | 3/184 | 3/150 | 0/67 | 6,727,731 | | 87 | 9/811 | 5/342 | 3/340 | 1/164 | 3/187 | 2/152 | 1/68 | 6,863,012 | | 88 | 7/818 | 5/347 | 5/345 | 2/166 | 3/190 | 3/155 | 1/69 | 6,998,293 | | 89 | 7/825 | 7/354 | 4/349 | 1/167 | 2/192 | 2/157 | 1/70 | 7,133,574 | | 90 | 8/833 | 6/360 | 4/353 | 2/169 | 3/195 | 3/160 | 1/71 | 7,268,855 | | 91 | 8/841 | 5/365 | 6/359 | 1/170 | 3/198 | 2/162 | 1/72 | 7,404,136 | | 92 | 8/849 | 7/372 | 4/363 | 2/172 | 3/201 | 2/164 | 1/73 | 7,539,417 | | 93 | 7/856 | 7/379 | 4/367 | 1/173 | 3/204 | 2/166 | 1/74 | 7,674,698 | | 94 | 8/864 | 4/383 | 5/372 | 2/175 | 2/206 | 2/168 | 1/75 | 7,809,979 | | 95 | 8/872 | 6/389 | 3/375 | 1/176 | 3/209 | 2/170 | 1/76 | 7,945,260 | | 96 | 9/881 | 7/396 | 3/378 | 2/178 | 2/211 | 2/172 | 1/77 | 8,080,541 | | 97 | 8/889 | 5/401 | 5/383 | 1/179 | 4/215 | 2/176 | 1/78 | 8,215,822 | | 98 | 8/897 | 7/408 | 4/387 | 2/181 | 3/218 | 2/178 | 1/79 | 8,351,103 | | 99 | 9/906 | 6/414 | 6/393 | 2/183 | 3/221 | 3/181 | 1/80 | 8,486,384 | ------------------------------------------------------------------------------ _____________________________________________________________________________ ||[mech.004c] Milly || ============================================================================= Bio - A woman with no memory of her past. She was once like the party, invisible to the world, until Madame Luca Luminista found her and gave her the dream-seeing drops. She decides her fate lies with the Hero and joins after helping find more dream-seeing drops so the Hero and Carver can interact with the people of the Real World. ____________________________________________________________________________ / \\